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Thread: Barcelona Apartment

  1. #1
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    Barcelona Apartment

    Hi guys,

    I wanted to share this project with you that I have been working on for the past months.
    It was part of my internship at architectural visualization studio Berga & Gonzalez architects.

    My task was to convert a v-ray scene to Unreal 4 with some interactivity functions and Oculus Rift integration.




    Here are a few screenshots of the apartment:

    Name:  2K_Lisboa_LivingRoom_01_web.png
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    Name:  2K_Lisboa_Bedroom_02_web.png
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    Name:  2K_Lisboa_kitchen_02_web.png
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    Name:  2K_Lisboa_Kitchen_01_web.png
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    And a 360 video tour:

    Last edited by sandermer; 02-07-2016 at 05:30 AM.

  2. #2
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    Looks good! Your 360 video is very choppy. What method did you use to export it from UE4?

  3. #3
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    The lighting is really good.Could you tell me your lighting workflow?

  4. #4
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    Quote Originally Posted by SBiegun_PDG View Post
    Looks good! Your 360 video is very choppy. What method did you use to export it from UE4?
    Thanks! Yea it's choppy for me sometimes as well. I don't really understand why, because it's exported at 30fps. I used the method from the 360 plugin panoramic export pipeline.

  5. #5
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    Quote Originally Posted by Rohit Rohit View Post
    The lighting is really good.Could you tell me your lighting workflow?
    I used the "old skool" method with bouncecards and a spotlight for all the big windows combined with a dynamic sunlight. I decided not to use skylight + portals, because the lighting for this project was already almost done by the time light portals were released.

  6. #6
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    Lovely scene. Nice even lighting. Would love a link to that 3d pano export. I have been doing it, but the method I found isn't producing as good of results as yours.

  7. #7
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    awesome stuff! good job..

  8. #8
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    Quote Originally Posted by JOhnRose81 View Post
    Lovely scene. Nice even lighting. Would love a link to that 3d pano export. I have been doing it, but the method I found isn't producing as good of results as yours.
    Thanks John Rose! Here's a link to the method I used for the 360 export: https://forums.unrealengine.com/showthread.php?71489-360-Panoramic-Export-Pipeline

  9. #9
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    How did you create the textures for the bed, did you use a PBR material or not?

  10. #10
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    Quote Originally Posted by jojo8026 View Post
    How did you create the textures for the bed, did you use a PBR material or not?
    Yes, it's a PBR material, but a very simple one. If I remember correctly it just has a light grey color input with a bit of fresnel falloff, and a normal map for some of the folds.

  11. #11
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    Nice scene but a bit too ''glowy'' for an interior, imo. Is it because you have too much light entering? Do you use a lut? Or maybe it's just the exposure that makes it overbright somehow.
    Last edited by heartlessphil; 02-05-2016 at 01:06 AM.

  12. #12
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    Quote Originally Posted by heartlessphil View Post
    Nice scene but a bit too ''glowy'' for an interior, imo. Is it because you have too much light entering? Do you use a lut? Or maybe it's just the exposure that makes it overbright somehow.
    Thanks Phil! I guess it's a bit of everything I have volumetric lighting in the windows + all white walls and ceilings and I'm using a lut as well.

  13. #13
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    Added a new video!

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