hello guys! Nebi again for a 4th work
you’ll find below some screenshots of my new level in a SF environment.
I tried to design a map for a typical level of a survival horror game like Alien isolation or soma where the main character have to find the way to escape and avoid the monster(s) who hunt him.
My purpose for this one was to create a dark, sinuous, sequence of corridors in order to stress the player. Make him feel like the monster could be just behind a corner or something like that.
I made a video capture of my scene but for un unknown reason it’s corrputed so i’ll find how to fix it.
all critics and advices are welcome as usual
[EDIT] hi guys,i fixed my video capture! Hope you’ll like it spacelab - YouTube
and here a screenshot of my skysphere
See ya !
[EDIT] Hey all! i made a planet earth for my scene with a cycle day/night. Find below two screen from inside the lab and outside
all critics and advices are welcome