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Thread: January #UE4JAM Submission Thread

  1. #41
    Team Name: Dealey
    Team Members: Georgi Trenev
    Game Name: The Decider

    Description: In short, The Decider is a that puts players in the shoes of a person in control of a gate.
    Coincidentally, opening or closing the gate can doom or save hundreds of lives...

    There aren't as many interactions as I hoped for, but it's still something. Enjoy!
    Controls: It's all about the buttons, isn't it?

    Music is "Epic" by Bensound:

    Download link:
    Last edited by Dealey; 01-18-2016 at 06:51 AM. Reason: Updated link to be viewable

  2. #42

    Download link:
    Team: Bohrium
    Members: Bohrium
    Game name: Meow*

    Youtube video:
    Last edited by Bohrium; 01-18-2016 at 12:50 AM. Reason: Added youtube video

  3. #43

    Welcome to Interactivity: An Interactive Experience Exhibition by Aetheric Games.
    Feel free to wander the museum and explore the interactive exhibits. But don't go to that exhibit. You know the one. Don't even think about it.

    Aetheric Games is
    MrBehemoth - design, art, scripting/coding, writing
    Iolithie - additional design

    Download AethericGames_Interactivity here.

    NB: At the time of posting, it is still uploading, but it should be complete by the deadline... but it's late and I have to go to bed.
    UPDATE: Argh! My internet connection died during the night. It's online now and ready to download. Hope it still counts for the jam, but if not it was a good experience anyway.
    Last edited by MrBehemoth; 01-18-2016 at 06:50 AM. Reason: connection issues

  4. #44
    Game Title: Don't Press the Buttons
    Team: Pantheon Interactive
    Members: Doug Wheeler

    Download Updated Link:

    Another chance to learn more about the engine and have some fun. The rules are simple: Don't press the buttons!
    Last edited by Bullseye8841; 01-18-2016 at 04:56 PM.

  5. #45

  6. #46
    Join Date
    May 2015
    Guys... he is here... to give us all a lecture how to efficiently use electricity and keeping your bills low. Don't push the light button, Mr. BeeeMan will tell you the secrets to keep all lights off and saving tons of money from electricity bills. With his "power" he can change the future... to a "brighter" one where all of our children can live happily together. But he needs "supply" and that's why we also need you! Join his adventures and experience an experience you've never.. experienced!

    Attention! Don't spam the jump button, it will always spawn a new sound effect!

    Team name: tuturuNinjinDesu
    Members: Ninjin
    Name of sub: tuturuNinjinDesu_EpicBoustacheMan

    *Forgot to add the biggest KAPPA you can ever imagine <3 <3 <3
    Last edited by Ninjin; 01-18-2016 at 12:33 AM.
    "The possibility of victory is only 0% when all the players give up. I refuse to make it 0% myself" - Kuroko

  7. #47
    Join Date
    Jun 2015
    Team Name: T-Dog

    Game Name: Don't Press Us Anymore

    Victor Magalhães
    Felipe Silva
    Ygor Barbosa
    Marino Galhardo
    Carlos Cardozo



    Last edited by Oblit; 01-18-2016 at 12:44 AM.

  8. #48
    Join Date
    Jul 2015
    Game Title: DPTB
    Team Name: Juicebox
    Team Members: Phlux, Lillex
    Name of Submission: Juicebox_DPTB

    Link: (It's currently 11:30 PM EST and the file is uploading to the shared folder in google drive so you may not see it right away xD)

    Description: Things aren't always what they seem.

    Last edited by Phlux; 01-18-2016 at 12:39 AM.

  9. #49
    Hexagon Holder

    Download Link - Hexagon Holder (PC)
    Teamname - PhaseState
    List of Team Members - PhaseState(1)
    Name of Submission - PhaseState_HexagonHolder

    Description - Hexagon Holder is a 3D side scroller where you must escape an underground, hexagon-powered, facility.

  10. #50
    Game Title: AI Showdown
    Team Name: Retrobox
    Team Members: Ryan Cain
    Name of Submission: Retrobox_AIShowdown

    First Game Jam Submission, A little story about a World Conquering AI vs an AI who just wants stop it. You must protect "The Button" Against an onslaught of Evil AI minions as Ikara, the good AI, attempts to hack her way through the network nodes of Oshara.

    Download Game
    Last edited by ArcainOne; 01-18-2016 at 12:53 AM.

  11. #51
    Here's our submission! Launch Code 0000, a game where you're an under-qualified nuclear safety technician in a world on the brink of nuclear conflict. Clean messes! Fix stuff! Press a button that destroys everything!


  12. #52

    House on the Hill

    Download Link: Link #1
    Team name : Crackpot Gumption
    List of team members: jwainwright
    Name of your submission: CrackpotGumption_HouseOnTheHill

    House on the Hill is a first person puzzle adventure and a story of consequence.

    I actually got some sleep this weekend, so I wasn't able to do everything that I wanted to do with the game, but I hope you still find it enjoyable.
    Last edited by jwainwright; 01-18-2016 at 01:32 AM.
    Crackpot Gumption

    You can find my blog, development updates, and other random things at my site, Crackpot Gumption.

  13. #53
    We are Rebecca and Julia, and we are SyncSmoke Studios!

    Julia did all the art and I did all the programming. The design was made up by both of us.

    Our game is called SyncSpin. You control the two inner circles and try to avoid making the balls hit the buttons. Download our game here!

    We hope you enjoy our game!

  14. #54
    Join Date
    Jun 2015
    Game: Counterwill
    Team: Marooney (Thomas Leitner)
    Download Link:

    My second game jam. Another first game XD. Or like my Rolling Rockets music generator, just another tech test
    Since i like to fiddle around with framework things, i'm struggling with creating a full game. So i decided to put my gravity+movement+heartbeat (blueprint only) V0.0001 library into the next gamejam to get things done.. here we go
    I spent most of the time swearing about simple math functions, so there is not that much of an gameplay than mechanics. hf

    Since this is an unusual combination of multi directional gravitation and 360 degrees of freedom:
    Tip to enjoy this experience: Just use W+SHIFT and steer slightly with the mouse. Counter-roll with QE.
    You well feel exactly like those smooth flying pawns
    For Gameplay it is good enough to speed circle through the level and just run into + shoot as many flying neurons before they reach the receptor.
    Thx to Michael Allar for testing!
    Last edited by Marooney; 01-18-2016 at 10:10 AM. Reason: Added Image, Added Experience Tip

  15. #55
    Download Link Here
    Team Name: Lutra2
    Team Members: Patrick Chadbourne, Evan Conrad
    Project Name: Lutra2_Scoped

    Last edited by EnjayVesarius; 01-18-2016 at 01:10 AM.

  16. #56
    Join Date
    Mar 2015
    Team Name: Team Amstrad
    Game Name: Button Defense


    This was a solo project and aside from music it was built entirely using content available with the editor or free from the marketplace.
    Also was built entirely using blueprints and the included FPS template.
    One of my goals during this jam was to implement some of the things Jan Willem Nijman mentions in this talk:

    Last edited by Amstrad00; 01-18-2016 at 01:45 AM.

  17. #57
    Game: Don't Push the Button!
    Team Name: Orion

    Finn Connolly
    George Hulm
    Adrian Caithe
    Camilla Thorsen
    Tom Martyn

    Sadly we were a bit over ambitious and didn't have the time to implement everything we have made. However we are proud to say everything to see hear and play with was created from scratch and we will be updating the game with all the content ASAP.

    We hope you enjoy and thank-you for playing.


  18. #58

    Game Jam Submission - Don't Push the Button - Oh Hi Mark - The Rooms
    Team name: Oh Hi Mark
    List of team members: Alan Jones - skyphyr and Christopher O'Beso - skullznboardz
    Name of your submission: OhHiMark_TheRooms

    With the first of hopefully many jam submissions, Oh Hi Mark presents, The Rooms. Initially a bit more ambitious title with a several characters, a small script and a fun dynamic puzzle, what you see here is what we able to get done during the jam session...the puzzle. Still had a great time building and learning the ins and outs of UE4.

    Original Pitch:
    You have the power! You can press the button! You want to press the button! But don't do it! That would cause irreversible, life changing events for you and your 5 closest friends. You see, you are trapped! Trapped in a room. Your 5 Friends are trapped in rooms too! It's just you, your friends and a button. But wait! Your friends have buttons too! They have the power as well! Or do they?

    One of you has the power to save everyone from certain doom. Is it you? You must find out who it is and then convince them to press the button. But your friends have different ideas. Some don’t want to help, others can't help, still others only care for themselves. Some friends, huh? Talk to your friends, move the rooms around and solve the puzzle. But remember, don't press that button, until you know it’s the right one to press.

    Puzzle Breakdown:
    The puzzle is built around the idea of colors and their relationships to each other. There are hints in the game that tell you which order the rooms should be in. Once you have the rooms in the correct positions you can press the button. Or can you?

    Keyboard and Mouse:
    WASD - Moves Player
    Left Click - Interaction
    Xbox 360 Controller:
    Left Joystick - Moves Player
    A button - Interaction



  19. #59
    Game Title:
    Pastry Party

    Team Name:
    Cyberblast Studios

    Team Members:
    Riuthamus - Lead Artist (pocket coder)
    Cyberblastsoft - Lead Programmer
    b0n3yard - Artist
    iCompose - Lead Sound Engineer

    Link to game:

    Just finished this game, hott off the press. We had so many issues that this was a serious last minute build. I, the artist, was coding because of our github repo and git LFS issues... OMG!!!

    Game Instructions:
    - Place gumdrops to slow down the gingerbread men
    - Survive as long as you can before they press the button
    - Push them out of bounds if you have to

    Sound Track link:
    Last edited by riuthamus; 01-18-2016 at 06:02 AM. Reason: download link was bad

  20. #60
    Hey All!

    Here's my submission!


    imgur gif album
    static banner img

    Team Name: 43K Studios
    Team Members: jay43k

    Featuring pixel graphics and a guitar soundtrack by yours truly.

    An anarchist group called The Plague has decided to set off a nuclear weapon, as those types tend to do. Our hero Kate has been dispatched to cancel the launch, using her trusty box and hopes that the launch can be cancelled with a simple press of a button.

    Had a ton of fun with this although Sunday came QUICK. I think my music/sfx and my level design could have been better. As my first Paper2D project in unreal (the first night i opened the 2D template for the first time) I was really happy with the 2D tools unreal offers.
    Last edited by jay43k; 01-18-2016 at 01:39 AM. Reason: gifsplosion
    Race Kit
    Blueprint Racing Framework

  21. #61
    Team Name: Snowzone Studios
    Team Members: Isaac and Nick
    Game Name: Snowzone Studios_System Check

    Game Link:

    *Note people on the ship are evacuating, that is why the No. of people on board is going down.
    Last edited by vudo studio; 01-18-2016 at 04:19 PM.

  22. #62
    Join Date
    May 2015
    Team Name: Babby Daddy
    Team Members: Mozzy306
    Game : Babby Daddy Vs The Blubes
    Controller Friendly! Fun Fast Paced Action!
    My highscore : 4950

    This is my first finished game, had alot of fun slamming blueprints together to make it work! Cant wait to make the next portion of the babby daddy saga.

    Play Tips:
    Basic attacks fill Uber bar when attacking Blubes
    Uber attacks use Uber bar and have an Aoe effect and movement boost! Use uber to close gaps on blubes.
    Save your salt for when you really need it.

    Game link:

    edit:reposted dev build instead of shipping.
    edit:added video.
    Last edited by Mozzy306; 01-19-2016 at 03:08 PM.

  23. #63
    Team Name: Vaporware
    Team Members: Ant Tessitore, Sean Dunn, Kyle Dunn, Todd Giang

    Music and Sound Performed by:
    Charlie Kennedy

    I was using the Glitch Effect as well as "Drug", "Alcohol", and at one point "Floating" from the Chameleon Post Processing. The smaller image (top-right) gives a better representation on the duplicity.

    GameJam: Glitch
    You're Albert, an AI who misread the letters A.I. for Al. Now you go innocently around "exploring" the world in a series of levels in search of the 7X button which will evaluate your performance.
    Last edited by SmashRash; 01-19-2016 at 10:38 PM. Reason: Resolved Compiling Issues & Updated link! Enjoy

  24. #64
    Team Name: ManeuverGame (yes that's the team name.)

    Game Name: Maneuver

    Andrew Seward - Programming / Tile Set / Level Design / Non-Character Art
    Slappywag - Interface Art
    Sam Eastwood - Character Art

    Had a couple issues with who could participate / people dropping out. Ended up being mostly a solo project, which is why it turned out so short and without any decent audio. Fun little gimmick though, so give it a shot.

    Q returns to menu, forgot to change to esc before the time ran out.


    Download URL ManeuverGame_Maneuver - Dropbox.
    Last edited by boats; 01-18-2016 at 06:21 AM.

  25. #65
    Game Name: Hangry
    Team Name: X3

    Members: Dan Wallace, Daniel Paine, Jens Roth


    Welcome to Hangry,
    the objective of this game is simple, dont let the hand push the button!
    To slow it down try throwing food in its way

    good luck

    Last edited by JR4815; 01-18-2016 at 01:28 AM.

  26. #66
    Join Date
    Jan 2015
    It's a little late, had some bugs to sort out, but here is our slapped together submission for this month

    Skinner's Happy Fun Box

    This is a 2 person turned based strategy game. The goal is to stop your mouse from reaching the middle of the maze and pressing the button before your opponents mouse.
    Place blocks to stop or turn mice around, or place food to try and entice them around corners.
    Trust us, you don't want your mouse pressing that button...
    Team Name : The Monkey Room
    Team Members : Can'tReadMaps
    Submission Name : TheMonkeyRoom_Skinner'sHappyFunBox

  27. #67
    Join Date
    Aug 2015
    Team: Boilerplate


    David Anderson - Character 3D and blueprints, trap blueprints, music
    Kurt Weaver - Environment work, level design, UI
    Brian Watson - Concept art, splash screen

    Controls and Description:
    Amelia will automatically run, and it's your job to guide her through the ancient ruins. Pressure plates will trigger traps along the way, and these can kill Amelia in gruesome ways. Press Space to jump and hold S or Down Arrow to duck (D-Pad Down on a gamepad). Ducking stops Amelia from running, and can be used to avoid some traps.

    Hopefully we're not too far past the deadline! We always have build issues it seems, but it's finally uploading now. Should be ready any minute.

    We were very busy early on, so I apologize for not preregistering.


    Edit - I forgot to mention, you can also jump off walls.
    Last edited by DavidA3D; 01-18-2016 at 04:04 AM. Reason: Added Sketchfab model

  28. #68

    Intsructions For Pastry Party

    Instructions: use wasd to move, use right click to place down traps down on the lane where you are pointing. Dont let the gingerbread men touch your button!!!!!

  29. #69
    Team: Lavafloor Gaming
    Game: Pop-Up Simulator 2016 : Gold Edition

    Members: Evan Myers, Kay Matthews

    You computer has been infected with plenty of malware, install the anti-virus through the Platinum browser before your computer crashes!

    Last edited by UrLastSight; 01-18-2016 at 02:57 AM.

  30. #70
    Due to some trouble I wasn't able to finish up my project on time and missed the deadline.
    It was a great experience and discovered how my skills and knowledge have grown in such a short amount of time.

    Really looking forward for the next jam!

  31. #71
    Team name: Jvthewanderer
    List of team members: James "Jvthewanderer" Vaughn
    Name of your submission: JvtheWanderer_DontPresstheButton

    I lost Alot of time becaus of 4.10 Import animation bug.

    Edit: One more thing I forgot to mension

    A,D or Arrow Keys: Move Left/Right
    Spacebar or Z key: Jump
    X Key or Right Mouse: Use
    C key or Left mouse: Ability
    Tab: Next character
    left shift: Prev charactter
    Last edited by JvtheWanderer; 01-18-2016 at 05:39 AM.
    Unreal-Chan v1.2 is ready!

    Twitch:/jvthewanderer Twitter:@JvtheWanderer

  32. #72
    Team: SplittingAtoms
    Members: Rafael Pezente, Atom Dellow, Robert Foster
    Title: ButtonPushers_DontPressThatButton


    Sorry for the late submission, I actually tried to get this up early this morning, but it was cooking for an hour or so then I fell asleep - woke up to my computer restarted. So you guys just get the whole project. I'll cook later today and possibly update this post.

    The multiplayer works, need to have it running on two different machines, and connect through LAN. The AI is a bit broken, so are the stats and end game. We got hung up on Multiplayer and AI in the beginning, as we were pushing our selves to do stuff we haven't done before. I only got the AI to work in the last hour of the game jam.

    Rafael and Robert made the robots. My self and Robert made the blue-prints, I imported the sound from a midi file I had laying around. I don't claim the rights to it, and don't remember what it's called, it's a SNES game.
    The controls are A & D to move, Space to Jump F to shoot. For multiplayer, have two games on different computers connected by the router. Have one start the game and HOST, then have the other search for games, and then JOIN.

    We learned a lot doing this; about team work, advanced blue prints that we didn't know how to do, workflow, ect. This was the first time this group has come together, and I have a feeling the next time we do, we're going to crush it!

    A link to screenshots from the game
    Last edited by SplittingAtoms; 01-18-2016 at 12:48 PM. Reason: needed to fix images

  33. #73
    Here's a trailer for our game:

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