Landscape Auto Material is a flexible autopainting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically.
You can paint these and additional landscape layers by hand, or apply masks from World Machine (or any other terrain generator). You don’t need to edit complex shader systems; just link the textures and start making your awesome levels!
The package includes production-quality assets: realistic grass, translucent water with distortion and caustics, 7 tree types, 6 types of bushes, 5 types of flowers, 3 different stones and a blowball effect. A sample scene to get started is also included in the bundle.
FEATURES
Angle-blend between layers
Automatic blending between layers using angle restriction
Sample Forest setting
Realistic grass, translucent water with distortion and caustics, 7 tree types (vertex-wind similar to Speed Tree™), 6 types of bushes, 5 types of flowers, 3 different stones and a blowball effect. A sample scene to get started is also included in the bundle
Weighted-painting
Handle painting of different layers using a weight system
Heightmap-blend
Automatic blending between any layers using a heightmap
Triplanar box-mapping
Prevents texture stretching at vertical sides
Automatic Grass
Automatic grass generation on different layers
Coloring
Separate layers to tint the landscape for darker or brighter color localy
Realistic water
Translucency, distortion, reflection, caustics, smart noize randomization, smart roughness randomization, depth color tinting, smooth edge blending
Realistic grass
Side-edge fading, color-variations from by foliage sizes, smart distribution, vertex-wind
Tessellation and displacement
Splatmasks for auto-generated grass
Nature-like generation by rules of composition
Macro-variations
Blending to macro-variation on long distances
Color variations
Nature-like randomization for grass and landscape tiles
Height-slope variation for landscape
Different materials for top and bottom slope tiles
**Update [16.01.2016] : **Take a look at VEA Games ROADMAP: upcoming LAM updates, features, bug-fixes and more!
Congrats on the release! I saw the video on YouTube a few months ago, and it looked absolutely fantastic. The price is a little high for me, as of the moment, considering I don’t have an active use for it. Though, I’m certain I’ll pick this up in the near future!
I have it. Really high quality and well put together. I can’t rate it because I bought it directly from them before the marketplace release. 5/5 definitely.
Your website link (in this thread) does not work. But I agree with the others, this would save so much time, and I’ll try to pick it up at some point. I do presume that you can use minimalistic meshes to get a higher FPS? I kinda need ~ 200fps on a single monitor (90 fps in VR)
We plan to release soon a demo build of LAM and you can check the FPS using your hardware.
I think it’s good Idea to make the second “full optimized” build of LAM.