Here’s a 3d environment challenge project I completed in 7 days. Rendered real time in Unreal Engine 4. The ground material was created with Substance Designer, the rocks were first sculpted in ZBrush then baked and textured in Substance Painter.
Thanks guys! I put together a recording of a quick run around in the scene. As mentioned, this was more for a one shot ‘replicate the concept’ kind of project, so there’s still a lot to be done to be game worthy (textures/LOD’s etc…).
This looks really nice. I urge you to blueprint up a nice jetpack feature and go for an aerial survey of your new creation! Imagine blasting off and perching atop the highest spire in your setup…
The design choice is clever and different, I would have loved a darker scene with more lights on the building, regardless, great job man. Keep us posted with updates.
@ZoltanJr Yeah, I was more focused on getting it looking f\good for that one shot, it’s not really game-ready, but with some texture and LOD tweaks it could be.
@Steve_T Thanks! Yeah, it was all done from scratch in 7 days, I think the only thing was that I used the default UE rock for blocking out the rocks in shots 2 to 5. Then made my own for the final.