UPDATE: Roll Playing Game - Prototype - Game Development - Unreal Engine Forums
Original Post:
No, not a RPG, but another rolling ball game.
As a fan of Ballance, Switchball and similar games, I started developing āRoll Playing Gameā with Unity3D and had a prototype ready in March. Before I could start with the ārealā development, UE4 was suddenly released. I decided to check it out by rebuilding the prototype in UE4. Turns out Iām liking UE4 better for this project because I feel like I can achieve much more on the graphics side as a single developer (still also love Unity though) and donāt need to pay for Unity Pro.
Anyways, a comparison between new (top) and old (bottom):
Here is a short gameplay video of the prototype level:
https://www.youtube.com/watch?v=O-Z7-iVxftA
For those who want to try the level (~5 minutes): http://www.anteevy.de/upload/qfu/RPG%20UE4%20Prototype%201.0.zip
If it does not start, make sure to install/update DirectX and the VS Redistributables (64bit), that helped me start it on my laptop:
http://www.microsoft.com/de-de/download/details.aspx?id=40784
http://www.microsoft.com/de-de/download/details.aspx?id=35
This is a development build (Iām actually confused why a dev build packages as 64bit, but shipping build as 32bit), console opens with TAB if whyever needed.
Some debug bindings are available, among others:
1 = show stats (fps)
Q = low graphics settings
E = high graphics settings
Feedback of any kind is highly welcome! What do you think about the graphics? Controls? Gameplay (not much available in this level, yeah)? How does it run on your PC (FPS, hardware)? Does it even start?
Many thanks!