Just recently at an art fair I saw something made with Unity that had a normal, non-stereo view on the computer monitor while the viewer saw the normal VR in the HMD. Does anyone know about this? Is this possible with Unreal now, too? I know it wasn’t before…
“You can change the resolution of the game preview window under editor properties(eg into a square) to fix the streching if needed” Could you please elaborate? Where is this setting?