[FONT=Arial Black]I’m posting this thread because I would like some feedback offered by you, cherished fellows.
Any feedback or criticism will be appreciated. You are welcome to post your opinion.
[FONT=Arial Black]Third Post** 2016 March 29**** GORGON PORTICUS** - [FONT=Arial Black]Porticus for an eerie cosmic dimension!
[FONT=Arial Black]I’m updating the Gorgon Porticus in sketchfab again.
This is study about not realistic stone I’m developing for my project. It is not easy to create a cartoonysh look. Are crystals. Previously it was only a tileable texture created in Filter Forge. Now I added more effects. The lod is not very correct. I need to improve the stones topology at least 30K. But the goal is to be modular and be applied as instances in a real composition level.[FONT=Arial Black]Sketchfab is fun!
[sketchfab]c2a7937cf1f24559bdcd413659f7f768[/sketchfab] Dagon’s Shield by thebunny on Sketchfab
Conceptual model for study, material for study
Sketch realized in four hours (original concept and CG art by lunybunny)
Modeling, Topology, Texturing (Silo, ZBrush, Maya, Photoshop, Substance Painter)
This looks amazing! Wouldn’t look out of place in a AAA game. My only feedback is that the texture seems to be mirrored. I would add damage manually without symmetry to make it seem more realistic. Other than that I can’t fault it!
Looks like a pretty cool shield, but i would make it entirely golden, there are a few parts which look like they are left blank. Maybe even add some Rubins for the eyes… and the skulls horns, i would bend them upwards.
I am very happy to receive feedback from this community
Thanks
In fact the texture is symmetric to take advantage of UV space.
But thanks for notice it. I will try to improve it.
But to bypass this symmetry, I could suggest something like using the Unreal decal capability. Could not?
As you can see below, the UV contains overlapping.
Thanks unit23
About matrial In fact everything looks very equalized. I agree
I liked your suggestions. Using skull material, rubies and other different materials can be able to create a less uniform and more rich effect. I would like to apply illuminated and animated glowing effect in the jewelry. But unfortunately there is no such feature in sketchfab.
**I’m posting a new version in the first post with some aspects better defined in the material and triangulated geometry.
It was defined before receiving yours feedback. Thanks guys. **
[FONT=Arial Black]Third Post** 2016 March 29** [FONT=Arial Black]I’m updating the Gorgon Porticus in sketchfab again.
[FONT=Arial Black]I’m posting this thread because I would like some feedback offered by you, cherished fellows.
Any feedback or criticism will be appreciated. You are welcome to post your opinion.
Work for study!
This is study about not realistic stone I’m developing for my project. It is not easy to create a cartoonysh look. Are crystals. Previously it was only a tileable texture created in Filter Forge. Now I added more effects. The lod is not very correct. I need to improve the stones topology at least 30K. But the goal is to be modular and be applied as instances in a real composition level.
GORGON PORTICUS - [FONT=Arial Black]Porticus for an eerie cosmic dimension!