Lots of starts, only one I’ve finished. The scene is actually deeper than just archviz. When you walk around, you’re able to change all the glass objects (shower, barn door, tabletop, and bed headboard) to different decorative options like frosted, etched, printed, or back-painted. You can also open and close the shower and barn door. This is for my work and we will use this with architects and designers for larger hotel brands like W and and Intercontinental.
I’m really not the best with archviz, I’m still learning. I have 3d modeling down, but UE4 is still fresh. But I learned SO much! I can’t wait for the next project. I would love to bundle this and maybe offer this in the marketplace. We’ll see what the response is.
Here is a fly through. Film compiled in After Effects. All models, except for the office chair, materials, and textures by me.
Nice work. Need more shadows I think, and for the lights, I think hotels prefer warm yellow lights to cold white lights. Other than that it’s impressive that you do all the modelling instead of using what’s available on the net.
I went with warmer/yellow lights and it really didin’t mix well with the blue. I may take another look now that I’m at the final stage and see how it blends in. I totally agree that it needs more shadows
Yes JOhn the reason why it lacks shadows is probably because you have too much light (especially with indirect lighting intensity of sun/sky at 3) in that tiny room. A sun and and skylight should be enough, you don’t need the exterior spotlight aiming at the window, especially when you have interior lights turned on as well!!! Basically the scene is way overlit.
Make sure you also use static sky/sun. It usually look better that way unless you really need to change the intensity in real-time. Baked lighting always look more realistic.
Looks better. I think the way to light a room like that is with a bluish sky light and a warmer sun streaming in and hitting the floor as an example. The bedspread needs some texture (fabric) and I would use point lights for the lamps hovering above the lamps not inside the shades in addition to the light you have (it looks very CG now), those can be incandescent color, slightly warm.
I don’t know what’s up. With skylight and point light with default settings, the room is so dark. So I basically lit it with the lamps and then just filled it in with a skylight.