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Thread: AAA Quality First Person Arm Pack from Ironbelly Studios

  1. #1
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    AAA Quality First Person Arm Pack from Ironbelly Studios

    Be sure to Subscribe to this thread to get all the latest updates! https://forums.unrealengine.com/subs...iption&t=91281
    Check out the Ironbelly Modern Weapons Library Web Demo to test drive 20 weapons and 7 attachments!

    **UPDATE** Civilian Arm Pack is now live: https://www.unrealengine.com/marketp...lian-arms-pack







    Updates include:
    • Three skin tone variations (light, medium and dark) for all three packs- military, male and female
    • Female military arms gloved and sleeved
    • Female arms with and without nail polish
    • Custom alloy nail patterns for female arms


      The set of three ultra high AAA quality First Person Arms are fully rigged and animated, game ready for customization. The assets include bare male arms, bare female arms (different nail polish colors included) and military male arms with fatigues and fingerless gloves with a camo texture. They'll be coming with 5 different animations as well, Idle, Punch, Jump, Sprint, Push Door.

    Here's the sketchfab of the military arms:



    Female Arms:


    Male Arms:





    Medieval Arms Pack Featuring chainmail, leather and cloth sleeves (both clean and dirty) this pack will be perfect for traveling to the days of yore!



    The pack also includes 3 sleeve variations:





    And of course, if you need a custom model, rig, animation, or anything else, swing on by www.IronbellyStudios.com and hit us up via our contact form or directly request a quote from quote.ironbellystudios.com.
    Last edited by Ironbelly; 02-22-2017 at 10:53 AM. Reason: Pack Update
    ~Ryan Wiancko
    Ironbelly Studios- AAA Quality Services at Indie Prices
    Check out our AAA Asset Packs: [ 1P Arms | Pistols| SMG | ARs | Shotguns ]
    UE4 Developer & Service Provider(2D,3D,UI,Animation,VF X,Audio,Code) for PC, Console and Mobile

    Request a quote today:
    http://quote.ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

  2. #2
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    will there be files for 3dsmax as well, so i can add my own animations to them.
    i am really bad at rigging myself ;-)

  3. #3
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    I opened your website and just curious ,
    the video in the back ground from Time Ramesside ?
    Game Designer @ Masked Pharaohs ..
    I'm Providing Arabic Support For Any One ..

  4. #4
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    About bloody time somebody did this.

  5. #5
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    @Stucki - You should be able to add custom animations to our arms yes, but as a heads up we will be building out a first person arms animation pack so hopefully we can make your life even easier with that
    @Andrew - No
    ~Ryan Wiancko
    Ironbelly Studios- AAA Quality Services at Indie Prices
    Check out our AAA Asset Packs: [ 1P Arms | Pistols| SMG | ARs | Shotguns ]
    UE4 Developer & Service Provider(2D,3D,UI,Animation,VF X,Audio,Code) for PC, Console and Mobile

    Request a quote today:
    http://quote.ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

  6. #6
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    thx, thats cool. As long as we can add or own animations easily i will be buying this !
    i need it for a third person adventure game where i need many groping hands ... or doing gestures

  7. #7
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    Quote Originally Posted by stucki View Post
    thx, thats cool. As long as we can add or own animations easily i will be buying this !
    i need it for a third person adventure game where i need many groping hands ... or doing gestures
    So just to make sure I understand this properly, you'd want to put these arms onto the body of another character seen from a 3rd person perspective or does the camera change to 1st person view during these sequences?
    ~Ryan Wiancko
    Ironbelly Studios- AAA Quality Services at Indie Prices
    Check out our AAA Asset Packs: [ 1P Arms | Pistols| SMG | ARs | Shotguns ]
    UE4 Developer & Service Provider(2D,3D,UI,Animation,VF X,Audio,Code) for PC, Console and Mobile

    Request a quote today:
    http://quote.ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

  8. #8
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    While @stucki gets back to me on this... why wait on posting some more handy images. We'll be posting up some shots of the female arms as well here shortly!

    Last edited by Ironbelly; 11-29-2015 at 02:29 PM.
    ~Ryan Wiancko
    Ironbelly Studios- AAA Quality Services at Indie Prices
    Check out our AAA Asset Packs: [ 1P Arms | Pistols| SMG | ARs | Shotguns ]
    UE4 Developer & Service Provider(2D,3D,UI,Animation,VF X,Audio,Code) for PC, Console and Mobile

    Request a quote today:
    http://quote.ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

  9. #9
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    Where can I get a version that doesn't have extra bones added onto the exported arms?
    I'm not sure why you felt the need to add a weapon and a camera bone. That could/should have been done with sockets leaving the default unreal skeleton unaltered.

  10. #10
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    Hey Pirate, there should be no problem with them being there, if you can use the default epic rig they just won't show up. They are put in here for the convenience of the weapon and camera placement and correct rotation with our product line. We ran them through a number of tests before the release to confirm that they would not cause any problems with the standard epic rig, so you can ignore them and use your own sockets and Unreal won't know the difference.

    Are you having a specific issue with them being there? If so let us know and we'll work on a solution with you.
    thanks!
    Last edited by Ironbelly; 11-17-2015 at 02:20 PM.
    ~Ryan Wiancko
    Ironbelly Studios- AAA Quality Services at Indie Prices
    Check out our AAA Asset Packs: [ 1P Arms | Pistols| SMG | ARs | Shotguns ]
    UE4 Developer & Service Provider(2D,3D,UI,Animation,VF X,Audio,Code) for PC, Console and Mobile

    Request a quote today:
    http://quote.ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

  11. #11
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    Hey Ironbelly,

    When I try and retarget the arms to the SK_Mannequin Skeleton it forces me to add those bones to my skeleton or if I choose not to add them it fails the retarget and I can't use the arms.
    So I am forced to use the modified skeleton or to modify my skeleton to conform with yours. I do not want extra and redundant bones added to the skeleton just so I can use the arms.

    I could just reskin the arms to not use your skeleton with the extra bones, but that defeats the whole reason of why I even bought the item (I bought it for quick prototype testing of some animations I am making for my project because the robot arms/hands aren't the best for checking animations).

  12. #12
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    Quote Originally Posted by Ironbelly View Post
    So just to make sure I understand this properly, you'd want to put these arms onto the body of another character seen from a 3rd person perspective or does the camera change to 1st person view during these sequences?
    i guess i have a special case here ;-)
    i am creating a point & click adventure
    https://forums.unrealengine.com/show...51-Adventure-X

    and i wanted to create a wall of hands, all animated and making some gestures acting together like in the old labyrinth movie with david bowie
    https://www.youtube.com/watch?v=Dcg9ssRwpfE

    i saw your fantastic hands, and thought, they are perfect, rigged and animated already, i only need to add my own textures and animations to them....

  13. #13
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    Quote Originally Posted by Pirate View Post
    Hey Ironbelly,

    When I try and retarget the arms to the SK_Mannequin Skeleton it forces me to add those bones to my skeleton or if I choose not to add them it fails the retarget and I can't use the arms.
    So I am forced to use the modified skeleton or to modify my skeleton to conform with yours. I do not want extra and redundant bones added to the skeleton just so I can use the arms.

    I could just reskin the arms to not use your skeleton with the extra bones, but that defeats the whole reason of why I even bought the item (I bought it for quick prototype testing of some animations I am making for my project because the robot arms/hands aren't the best for checking animations).
    We're trying to get to the bottom of why you are experiencing difficulties here as we tested this exact scenario before deciding on making the rig the way we did, we tested retargeting our animations to the standard UE4 rig as well as retargeting the standard UE4 animations to our rig and there were no issues either way. I've created a video here showing the process without error, can you check it out and tell me if you are going about retargeting things in a different manner that would cause problems?

    ~Ryan Wiancko
    Ironbelly Studios- AAA Quality Services at Indie Prices
    Check out our AAA Asset Packs: [ 1P Arms | Pistols| SMG | ARs | Shotguns ]
    UE4 Developer & Service Provider(2D,3D,UI,Animation,VF X,Audio,Code) for PC, Console and Mobile

    Request a quote today:
    http://quote.ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

  14. #14
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    Hey Ironbelly,

    My previous post explains the issue. When I try and re-target the arms skeletal mesh to use an unmodified unreal skeleton it forces me to add those 2 bones to my default unreal skeleton or it gives an error if I choose not to add them in the dialogue box.

    Myself and probably others would prefer not to have to use custom skeletons unless there is an absolute need. That's why I made the comment about using sockets if you wanted to setup a camera/weapon point.
    But it's my mistake, nowhere in your ad does it say that the arms are compatible with the unreal default 4.8+ skeleton.
    I made an error in assuming that because it is marketed towards unreal developers that you used an unmodified version of the unreal skeleton.

    You can consider this issue closed on my end as I have already reskinned the arms in Maya while waiting for a response.


    Also great work on the submissions, it's always nice to see more marketplace content every Wednesday

  15. #15
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    Quote Originally Posted by Pirate View Post
    Hey Ironbelly,

    My previous post explains the issue. When I try and re-target the arms skeletal mesh to use an unmodified unreal skeleton it forces me to add those 2 bones to my default unreal skeleton or it gives an error if I choose not to add them in the dialogue box.

    Myself and probably others would prefer not to have to use custom skeletons unless there is an absolute need. That's why I made the comment about using sockets if you wanted to setup a camera/weapon point.
    But it's my mistake, nowhere in your ad does it say that the arms are compatible with the unreal default 4.8+ skeleton.
    I made an error in assuming that because it is marketed towards unreal developers that you used an unmodified version of the unreal skeleton.

    You can consider this issue closed on my end as I have already reskinned the arms in Maya while waiting for a response.


    Also great work on the submissions, it's always nice to see more marketplace content every Wednesday
    Hey, I bought these for the same reason as Pirate to prototype some fps anims, however, when re-targeting it doesn't add any extra bones to my default skeleton like it does to yours. It just re-targets all the animations, that the Ironbelly arms had and it all works perfectly with the UE4 arms. From my past experience if it doesn't have the bones it just ignores them.

    Anyway thanks for these much needed fps arms, Cant wait for the pack!

  16. #16
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    Here's an image from the QA process of the female arms. We double and triple check every set of arms and hands to make sure they are as close as possible to the default UE4 rig to allow for the best retargeting possible. We should have her arms textured up and polished this week!

    Last edited by Ironbelly; 12-24-2015 at 02:38 PM.
    ~Ryan Wiancko
    Ironbelly Studios- AAA Quality Services at Indie Prices
    Check out our AAA Asset Packs: [ 1P Arms | Pistols| SMG | ARs | Shotguns ]
    UE4 Developer & Service Provider(2D,3D,UI,Animation,VF X,Audio,Code) for PC, Console and Mobile

    Request a quote today:
    http://quote.ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

  17. #17
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    Unfortunately I found a bug in the mobile version of the forums and my original post below was deleted last night so I'm reposting this.

    Really excited to present out first person arms all setup and animated in Sketchfab.. We've been working hard with the fine folks over there with the new Animation beta program and are proud to say that these are the first animated first person arms ever on Sketchfab. Huzzah, achievement unlocked!

    ~Ryan Wiancko
    Ironbelly Studios- AAA Quality Services at Indie Prices
    Check out our AAA Asset Packs: [ 1P Arms | Pistols| SMG | ARs | Shotguns ]
    UE4 Developer & Service Provider(2D,3D,UI,Animation,VF X,Audio,Code) for PC, Console and Mobile

    Request a quote today:
    http://quote.ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

  18. #18
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    And she's done, as promised to those of you who requested, we have multiple color choices

    Last edited by Ironbelly; 11-29-2015 at 02:30 PM.
    ~Ryan Wiancko
    Ironbelly Studios- AAA Quality Services at Indie Prices
    Check out our AAA Asset Packs: [ 1P Arms | Pistols| SMG | ARs | Shotguns ]
    UE4 Developer & Service Provider(2D,3D,UI,Animation,VF X,Audio,Code) for PC, Console and Mobile

    Request a quote today:
    http://quote.ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

  19. #19
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    Hi Ironbelly, these look great! When do you anticipate the pack will be available on the Marketplace?

  20. #20
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    Exciting news that in the next week or so that wait will be over and you will be able to purchase this pack!

    And just incase you were fearing it would be nothing but bare arms we have some great progress on the high poly for the sleeved/gloved arms:


    Last edited by Ironbelly; 11-30-2015 at 03:22 PM.
    ~Ryan Wiancko
    Ironbelly Studios- AAA Quality Services at Indie Prices
    Check out our AAA Asset Packs: [ 1P Arms | Pistols| SMG | ARs | Shotguns ]
    UE4 Developer & Service Provider(2D,3D,UI,Animation,VF X,Audio,Code) for PC, Console and Mobile

    Request a quote today:
    http://quote.ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

  21. #21
    0
    Quote Originally Posted by Polyx View Post
    Hi Ironbelly, these look great! When do you anticipate the pack will be available on the Marketplace?
    The pack is submitted and should be available next week. Thanks for asking @Polyx!
    ~Ryan Wiancko
    Ironbelly Studios- AAA Quality Services at Indie Prices
    Check out our AAA Asset Packs: [ 1P Arms | Pistols| SMG | ARs | Shotguns ]
    UE4 Developer & Service Provider(2D,3D,UI,Animation,VF X,Audio,Code) for PC, Console and Mobile

    Request a quote today:
    http://quote.ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

  22. #22
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    anything about the possibility to add animations to the arms in 3dsmax ?

  23. #23
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    Quote Originally Posted by stucki View Post
    anything about the possibility to add animations to the arms in 3dsmax ?
    Hey Stucki.. Yep, you can export the .fbx out of the engine, bring it into Max and add the animations to it no problem. You won't have the control rig, so if you want to custom animate them then you'd just have to create a control rig for that. But any animations created for the standard UE4 rig should work fine on these arms
    ~Ryan Wiancko
    Ironbelly Studios- AAA Quality Services at Indie Prices
    Check out our AAA Asset Packs: [ 1P Arms | Pistols| SMG | ARs | Shotguns ]
    UE4 Developer & Service Provider(2D,3D,UI,Animation,VF X,Audio,Code) for PC, Console and Mobile

    Request a quote today:
    http://quote.ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

  24. #24
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    thx for the answer.
    couldnt you add the original rigged files to the project. would make it much easier to add animations for me.

  25. #25
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    Hey Stucki, all of these assets are prepped for use in the Unreal engine so that you can easily drag and drop them into your project. But we're always happy to talk about customization on the side if you need it https://quote.ironbellystudios.com/
    ~Ryan Wiancko
    Ironbelly Studios- AAA Quality Services at Indie Prices
    Check out our AAA Asset Packs: [ 1P Arms | Pistols| SMG | ARs | Shotguns ]
    UE4 Developer & Service Provider(2D,3D,UI,Animation,VF X,Audio,Code) for PC, Console and Mobile

    Request a quote today:
    http://quote.ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

  26. #26
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    Providing the fully rigged arm files should require an increase in price. As far as I can tell, Ironbelly are providing skin weighted mesh + joints, and any animations that come along with it. If you are technically inclined, you can just take the arm assets supplied, revert to bind pose, and rig it up yourself. Or find someone who can do it for you.

    In my opinion, if Ironbelly decide to provide the rig at some stage, you should expect it to cost more.

  27. #27
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    fully understandable ;-)

  28. #28
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    Quote Originally Posted by stucki View Post
    fully understandable ;-)
    That being said Stucki we would be more than happy to work with you to create some custom animations for your project. Another progress shot from those arms above, the gloves are starting to take shape:

    ~Ryan Wiancko
    Ironbelly Studios- AAA Quality Services at Indie Prices
    Check out our AAA Asset Packs: [ 1P Arms | Pistols| SMG | ARs | Shotguns ]
    UE4 Developer & Service Provider(2D,3D,UI,Animation,VF X,Audio,Code) for PC, Console and Mobile

    Request a quote today:
    http://quote.ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

  29. #29
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    Quote Originally Posted by Ironbelly View Post
    That being said Stucki we would be more than happy to work with you to create some custom animations for your project.
    thanks for the kind offer, when i am at the stage of the project i will get back to you !

  30. #30
    0
    Here's our female arms up on sketchfab, all animated and ready to go

    ~Ryan Wiancko
    Ironbelly Studios- AAA Quality Services at Indie Prices
    Check out our AAA Asset Packs: [ 1P Arms | Pistols| SMG | ARs | Shotguns ]
    UE4 Developer & Service Provider(2D,3D,UI,Animation,VF X,Audio,Code) for PC, Console and Mobile

    Request a quote today:
    http://quote.ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

  31. #31
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    Thanks for all of these, really well done.

    Perhaps some robotic/futuristic arms in the future? CoD:AW / BlackOpsIII XD - would be instant buy!

    Marketplace Link: https://goo.gl/GGdV9m
    twitter.com/tzenku | tzenku.com

  32. #32
    0
    Quote Originally Posted by RynerAJ View Post
    Thanks for all of these, really well done.

    Perhaps some robotic/futuristic arms in the future? CoD:AW / BlackOpsIII XD - would be instant buy!
    Could you post some links to the exact arms you have in mind and we'll put them in the queue for 2016. thanks!
    ~Ryan Wiancko
    Ironbelly Studios- AAA Quality Services at Indie Prices
    Check out our AAA Asset Packs: [ 1P Arms | Pistols| SMG | ARs | Shotguns ]
    UE4 Developer & Service Provider(2D,3D,UI,Animation,VF X,Audio,Code) for PC, Console and Mobile

    Request a quote today:
    http://quote.ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

  33. #33
    0
    Thanks for the suggestion RynerAJ, we will definitely keep that in mind as we plan out some new releases in 2016! The arms pack should be up on the Marketplace in the next week or so! In the meantime, here's another view of the male bare arms:

    Last edited by Ironbelly; 12-24-2015 at 02:38 PM.
    ~Ryan Wiancko
    Ironbelly Studios- AAA Quality Services at Indie Prices
    Check out our AAA Asset Packs: [ 1P Arms | Pistols| SMG | ARs | Shotguns ]
    UE4 Developer & Service Provider(2D,3D,UI,Animation,VF X,Audio,Code) for PC, Console and Mobile

    Request a quote today:
    http://quote.ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

  34. #34
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    Will there be some generic sleeves with a material that can be adjusted to look similar to the clothes of a third person character?

    Also, is it possible to blend the first person anims with a third person character's arms?

  35. #35
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    Quote Originally Posted by Ironbelly View Post
    Could you post some links to the exact arms you have in mind and we'll put them in the queue for 2016. thanks!
    Something like this

    Name:  bops3arm.jpg
Views: 2607
Size:  256.8 KB

    Marketplace Link: https://goo.gl/GGdV9m
    twitter.com/tzenku | tzenku.com

  36. #36
    0
    Quote Originally Posted by _cDub View Post
    Will there be some generic sleeves with a material that can be adjusted to look similar to the clothes of a third person character?

    Also, is it possible to blend the first person anims with a third person character's arms?
    We are definitely planning on releasing generic sleeves in the near distant future, but our first offering in the Marketplace will be a 3-pack with male and female bare arms and the military cammo sleeves. As to your other question, it's so dependent on the third person mesh and the rig and the ability to re-target, so it's hard to say if you will be able to blend the animations.
    ~Ryan Wiancko
    Ironbelly Studios- AAA Quality Services at Indie Prices
    Check out our AAA Asset Packs: [ 1P Arms | Pistols| SMG | ARs | Shotguns ]
    UE4 Developer & Service Provider(2D,3D,UI,Animation,VF X,Audio,Code) for PC, Console and Mobile

    Request a quote today:
    http://quote.ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

  37. #37
    0
    Quote Originally Posted by Ironbelly View Post
    The arms pack should be up on the Marketplace in the next week or so! In the meantime, here's another view of the male bare arms:
    Glad to hear these will be out soon, it's highly likely I'll be picking them up.

    I do have one question though, the animations you've shown, are you doing more work on them and the deformation (especially the wrists)? That's the only criticism I have on what's been shown so far, the models and textures look top notch like the rest of your assets.

    Cheers.

  38. #38
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    Hey ironbelly. Just to be clear, you only have the bare male arms available with the guns so far, right? And you are currently developing an arms pack with both male and female arms, along with the gloves and sleeves?

  39. #39
    0
    Quote Originally Posted by Polyx View Post
    Hey ironbelly. Just to be clear, you only have the bare male arms available with the guns so far, right? And you are currently developing an arms pack with both male and female arms, along with the gloves and sleeves?
    Hey Polyx, Yup- each weapon pack comes with fully rigged and animated bare male arms. We're planning on releasing future arm packs with different textures, but at the moment, the male and female bare arms don't come with gloves and sleeves, only the camo arms do. Thanks!
    ~Ryan Wiancko
    Ironbelly Studios- AAA Quality Services at Indie Prices
    Check out our AAA Asset Packs: [ 1P Arms | Pistols| SMG | ARs | Shotguns ]
    UE4 Developer & Service Provider(2D,3D,UI,Animation,VF X,Audio,Code) for PC, Console and Mobile

    Request a quote today:
    http://quote.ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

  40. #40
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    So this has been submitted? I'm hoping it's out this week. Have you set a price tag yet?

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