Changelist:
Visual Studio 2015 Support
Latest Substance Engine
Fixed Users being unable to create duplicate graph instances
Fixed Crash that would sometimes occur using Image Inputs
Fixed bug where setting substance generation mode to PlatformDefault overrode the project settings
What’s the usual wait period for the marketplace updates?
The crashes I’m getting in 4.9 all the time now are really cramping my ability to work on my projects (re-importing an .fbx crashes the engine)
EDIT: nvm, lazy that I am I instead built using source. Still would’ve been nice to not have to wait for it all to download and compile, but it sure beats crashing all the time
I’m glad you were able to get it working Construc_ ! I can’t comment on wait times etc because the Marketplace is now quite large and Epic’s team has alot of assets to work through. But that’s a big reason why I make sure to provide the source on github: So users can grab it as soon as possible.
I’m a content artist and expecting me to go through the effort of downloading, installing, create an account, download again, install, compile, is like asking me to go to the moon for a carton of milk.
You will drop this into your project folder. Note that once the marketplace version goes live, you will want to download these files before grabbing from the marketplace.