We are 2 person development team from Turkey. We have been developing small mobile games and applications for about 8 years. It has always been our dream to make a big game project. So 6 months ago we started something as a side project that now seems to be turning into something tangible. We would like to share with you and get your feedbacks and ideas.
The name of our game is The Prison: In the near distant future with the crime rates going high, prisons became so overcrowded that the government could not be able to meet the costs of the life imprisonments so they built walls around an abandoned city and put the prisoners there. The city has no guards nor security, you are now stuck there with the deadliest criminals on the loose.
It is a survival game. We are trying to create the game with lots of crafting options, fair picture quality with lagless game speed. We chose Unreal Engine for its superior technology, pricing model, support for indie developers and the community. We kept our progress in our blog and youtube channel. We are continuing to develop The Prison game. It is still not in the Alpha stage but we look forward to get your feedback and shape the development of the game with the community.
We have started working on the multiplayer mode for The Prison Game with the help of UE4 networking. This is the unseen part during gameplay.
The Prison Game’s networking has a client and server model. Server’s role is updating clients continually and making critical and important decisions. Clients are always up to maintain approximation of the server’s world. When you hit a fire button, your mouse action is sent to server. Server makes necessary controls and calculations, then instantiates a bullet from your guns muzzle to gun’s direction. Then broadcasts this information to all clients to let them catch up with the server’s game world. When you die, you die on server. When you run, you run on server.
The main point of this logic is to prevent gamers from cheating. Maybe cheating is fun in single player games in some ways but it kills gameplay on multiplayer games. So server decides everything, this is also called authoritative mode.
When you find a home to yourself, you have to make it safe. You can leave what you found in your safe house. Safe places will be one of the most wanted things to survive. Foods to Weapons could be stored in there. You have to make sure, no one can enter except you, or your friends. One of the first things to do to making your home safer is Securing Windows. Every flat, building, house, market, store has multiple entrances. Not only doors windows are the entrance point too. If you don’t block the entrances there is no way to call it “Safe House”. Here is the Stages of the Strengthened Windows.
*Models are in early stages and subject to change, re-model by development progress.
Stage 2.Wooden Planks. Although it looks cool, it is weak.Prisoners can see you through, or shoot you through planks. But its more reliable then plywoods.
Stage 3. Iron Sheets. If you have too many enemies (as a nature of a prisoner), this must be the one that you should choose. It takes long time to destroy this Window Shields with melee weapons.
Stage 4. Steel Frames. What if you like safe and more handy solution? Steel Frames can be opened and closed as you like, but it will cost you a lot to build. Also, only bombs can destroy this one.
Hi friends,
We have opened a trello board to evaluate requests, please leave your comments
We received serious requests from our social sites so decided to open it.
I love the concept of this! Great to see you’ve announced early access on 24.06.16 (spotted it on twitter), good luck with the rest of development and I look forward to seeing more updates!