Since moving images do more than words: (thanks to the awesome Bruno!)
This is a small particle package based around the four main elements: Water, Wind, Earth, Fire. (No heart, captain planet isnt part of this!)
Each of the elements comes with at least three particle systems; Offensive, Defensive, Impact.
Blueprint examples are available for both the Offensive (includes impact) and defensive, but I do highly suggest creating your own.
(Thanks to ShadowRiver, Jan Kaluza, & Kitt for their blueprint help)
Additional information:
Each particle system comes with Three LOD’s (Lod0, Lod1, Lod2) to improve performance. (runs a smooth 60 fps on ps4, 120 fps on pc with decent specs, all less than a few .ms impact)
For defensive spells blueprints are provided as a showcase, and some additional blueprints for offensive spells are available.
All materials and most blueprints are clean and easily readable.
18 materials, 25 material instances.
25 textures, their sizes vary from 4096x4096 to 512x512.
21 static meshes, ranging from 44 up to 3072 polygons. (used for mesh based particles)
4 blueprints, with an additional four used for the showcase level.
Ive had 8 of each of the particles in view, and then some and not even a dent in my fps. (120 fps solid)
If you want I can give an exact ms to draw it all tomorrow or so.
I tend to work very optimal on my particles, not drawing more than needed. (though, I can go crazy on gpu particles, and even those I limited to a few hundred in most cases, where even thousands wouldnt cause a bump)
Just a heads-up, the package has been accepted onto the marketplace! yay
If I know the date I will def. let you peeps know
I should also create a new, better written post about it all.
Thats… Odd.
I can recall replying to your post O_o
Anyways, you can do a lot with the tutorials I made for mesh based particles and some of the particles in this package could be achieved like that.
I am using a lot of regular particles, gpu particles and in one case a trail particle setup, which arent really mentioned in the tutorials I made.
Removed some of my posts with videos/images and updated/redid the main post to be more clear, look better, and be more representative.
If everything goes according to plan, it should be up on the 16th of december.
Semi-sad that it takes so long for it to be published, but what can a man do
Also, I seem to have lost your email when my provider’s server had a malfunction