We are pleased to announce the release of our new asset - Procedural Blinds Generator.
You can download it here - [http://polymodels.com/product/ue4-procedural-blinds-generator/](http://polymodels.com/product/ue4-procedural-blinds-generator/)
This blueprint will help you to generate the blinds for your game or visualisation project. Please see short youtube clip below:
The package of three blueprints for horisontal, vertical and roller blinds procedural generaton.
Features
The following properties are changeable by user:
- overall width
- overall height (drop)
- open-close
- slat rotation (for horisontal and vertical blinds)
- slat width (for horisontal and vertical blinds)
- vertical and horisontal shift (for horisontal and vertical blinds)
- base colour, roughness, specularity etc. for all blinds
- subsurface amount and opasity for roller and vertical blinds
The package contains:
- 3 blueprints
- example map
- 7 master materials and 7 instance materials
- 17 meshes (1160 triangles, 1478 vertices in total)
- 2 textures
To install the blueprint, put the content of zip file in the Content folder inside the project.
Intended Platform Desktop
Supported Engine Versions 4.6.1 - 4.9
Please do feel free to ask any questions
Polymodels.com
I have what is probably a stupid question, but I can’t get the blind to open or close when I push a key. I have added the event in the Event Graph of the Blueprint and it should work as far as I can tell but nothing happens.
I am guessing my limited knowledge is stopping me from seeing what I have done wrong, could you let me know how you intend the blinds to be opened?
(So I am wanting the blind to close when E is pressed, the branch is to add a reverse in later, the time line is a float from 0 - 100 which should pass through to the Open - Close Var that was part of the blueprint.)