User Tag List

Page 1 of 2 12 LastLast
Results 1 to 40 of 44

Thread: Tenebrae - Twilight of the Gods

  1. #1
    0

    Tenebrae - Twilight of the Gods

    Name:  TenebraeWEB_Logo.jpg
Views: 2471
Size:  67.1 KB

    What is Tenebrae?

    Tenebrae - Twilight of the Gods is a story-driven, fast-paced 2.5D Action/Adventure RPG paying homage to mid 80's classics such as Ghost n' Goblins and Metroidvania games, while adding some fresh twists to the genre thanks to procedurally generated content.


    Game Features

    The massive underworld of Tenebrae is procedurally generated from hand-crafted rooms and gradually unravels before the eyes of the player with its plethora of traps, secrets and hidden treasures while blending with larger, open safe zones.

    Join an epic journey set in dark and mysterious dungeons, playing the game from two different points of view leading to different combat styles and thought-provoking endings.

    Use both melee and ranged weapons empowered with obscure magic to fight against unique, huge bosses and their armies of demons and other eerie creatures.

    Tenebrae’s non-linear maps emphasize back-tracking and replayability with new moves, skills and weapons to reach previously inaccessible areas.


    Work in Progress



    Name:  TenebraeWEB_Shot08.jpg
Views: 2492
Size:  152.5 KB

    Name:  TenebraeWEB_Shot03.jpg
Views: 2445
Size:  177.2 KB

    Name:  TenebraeWEB_Shot05.jpg
Views: 2445
Size:  194.8 KB

    Name:  TenebraeWEB_Shot01.jpg
Views: 4262
Size:  158.0 KB

    About us

    Troglobytes is a small independent videogame development studio based in sunny Southern Italy, founded by both industry veterans and young talents.

    We love playing and making videogames. Our mission is to create hight-quality and innovative games on various platforms using all the new available technologies and focusing on storytelling and aesthetics.

    We also work with other publishers and developers: from game design to 2D/3D artwork and animation, we can do just about anything related to game development and production.


    Project Status

    Tenebrae - Twilight of the Gods is currently being developed and our main objective is reaching a playable demo by the end of this year.


    Links

    Official website: http://www.tenebraegame.com
    Developer's website: http://www.troglobytesgames.com
    Official FB page: https://www.facebook.com/TenebraeGame
    Twitter: https://twitter.com/_Troglobytes_
    IndieDB: http://www.indiedb.com/games/tenebrae-twilight-of-the-gods
    Last edited by AXE; 10-08-2015 at 07:05 PM.
    Programmer / Tech Artist @ Troglobytes Games
    Currently working on Tenebrae - Twilight of the Gods

  2. #2
    0
    This really looks great ! Keep it up !

  3. #3
    0
    Quote Originally Posted by Baitot View Post
    This really looks great ! Keep it up !
    Thank you!
    Programmer / Tech Artist @ Troglobytes Games
    Currently working on Tenebrae - Twilight of the Gods

  4. #4
    0
    Really love your art style.

  5. #5
    0

    Monster Update!

    Just added this new guy, which we have friendly dubbed "Pigface".

    Name:  Schermata 2015-10-25 alle 09.34.03.png
Views: 2209
Size:  496.1 KB

    Name:  TNB_Pigface03.jpg
Views: 2176
Size:  156.9 KB

    Name:  TNB_Pigface04.jpg
Views: 2169
Size:  234.1 KB

    Name:  TNB_Pigface06.jpg
Views: 2180
Size:  310.6 KB
    Programmer / Tech Artist @ Troglobytes Games
    Currently working on Tenebrae - Twilight of the Gods

  6. #6
    0
    Looking great

  7. #7
    0
    Looks great keep it up

  8. #8
    0
    Some fresh screenshots from one of the procedurally generated levels!

    Name:  WEB_IMG_00003.jpg
Views: 2015
Size:  384.4 KB

    Name:  WEB_IMG_00007.jpg
Views: 2009
Size:  509.9 KB
    Programmer / Tech Artist @ Troglobytes Games
    Currently working on Tenebrae - Twilight of the Gods

  9. #9
    0
    This looks absolutely awesome!

    Coming 2016| Interested joining my team, email me: daniiartsstudio@gmail.com
    Official Thread! Unreal Forums Follow us on Facebook Watch development blog on Youtube

  10. #10
    0
    Finally we have an official teaser for "Tenebrae - Twilight of the Gods"! Have a look and let us know what you think about it!

    Programmer / Tech Artist @ Troglobytes Games
    Currently working on Tenebrae - Twilight of the Gods

  11. #11
    0

    Square Enix Collective campaign is live!

    Hi guys!

    Our game "Tenebrae - Twilight of the Gods" was approved for the Square Enix Collective campaign!

    You can have a look at this link and maybe give an upvote and a feedback?
    Programmer / Tech Artist @ Troglobytes Games
    Currently working on Tenebrae - Twilight of the Gods

  12. #12
    0
    Nicely done.

  13. #13
    0

    Square Enix Collective campaign - Update 1

    Update 1 on the Square Enix Collective campaign page!

    Read here the full story and have a look at some fresh new screenshots!





    Programmer / Tech Artist @ Troglobytes Games
    Currently working on Tenebrae - Twilight of the Gods

  14. #14
    0
    Looks great!

  15. #15
    0
    The Undead Army is coming to life! Stay tuned for a major update soon!

    Name:  Screenshot_2.jpg
Views: 1549
Size:  187.7 KB
    Programmer / Tech Artist @ Troglobytes Games
    Currently working on Tenebrae - Twilight of the Gods

  16. #16
    0
    At last, we can publicly announce that our upcoming game Tenebrae - Twilight of the Gods will be available also for Xbox One!

    Here you can read the full press release here!
    Programmer / Tech Artist @ Troglobytes Games
    Currently working on Tenebrae - Twilight of the Gods

  17. #17
    0
    I'm interested on the Xbox One version ! this is looking really amazing and im just wondering like around when will I be able to get this game on my xbox one ( will it be early preview access ? )

  18. #18
    0
    Looking great, nice God of War vibe, keep it up Troglobytes!

  19. #19
    0
    UE Community Manager
    Join Date
    Jan 2016
    Posts
    91
    Looking good! Can't wait to see more updates

  20. #20
    0
    Quote Originally Posted by Jess.Hider View Post
    Looking good! Can't wait to see more updates
    Thank you Jess! Some fresh new GIFs and screenshots are on their way!
    Programmer / Tech Artist @ Troglobytes Games
    Currently working on Tenebrae - Twilight of the Gods

  21. #21
    0
    Champion
    Join Date
    Mar 2014
    Posts
    601
    I'll keep my eye on this, it looks interesting. I like the design in your concepts, gg

  22. #22
    0
    One of the new game levels! (work in progress)

    Name:  image.jpeg
Views: 1305
Size:  155.3 KB

    Name:  image.jpeg
Views: 1275
Size:  153.6 KB
    Programmer / Tech Artist @ Troglobytes Games
    Currently working on Tenebrae - Twilight of the Gods

  23. #23
    0
    Champion
    Join Date
    Mar 2014
    Posts
    601
    It looks cool
    I would see a bigger tiling for the small bricks... The floor is really great. Perhaps more contrast in your lighting like in your concepts...not sure.
    Keep up!

  24. #24
    0
    Well, we've been quiet for some time now, it's time for some fresh new screenshots!


    Revamped random dungeon generator:



    Basic Enemy AI (still at its early stages!):



    Basic combat system + in-game GUI:





    Some work-in-progress shots from the dungeons:

















    More coming soon!
    Programmer / Tech Artist @ Troglobytes Games
    Currently working on Tenebrae - Twilight of the Gods

  25. #25
    0
    Champion
    Join Date
    Jul 2014
    Posts
    714
    The game looks good.
    About level design, the dungeon, ennemies and lightening are all very brown theme, it lacks diversity in colors choices and lights.

  26. #26
    0
    Quote Originally Posted by Galeon View Post
    The game looks good.
    About level design, the dungeon, ennemies and lightening are all very brown theme, it lacks diversity in colors choices and lights.
    Yeah, I see your point. All the shots belongs to the same map/dungeon, so there's some sort of continuity in forms and colors. What would you suggest?
    Programmer / Tech Artist @ Troglobytes Games
    Currently working on Tenebrae - Twilight of the Gods

  27. #27
    0
    Quote Originally Posted by AXE View Post
    Yeah, I see your point. All the shots belongs to the same map/dungeon, so there's some sort of continuity in forms and colors. What would you suggest?
    Cloth: Banners, carpets, clothing etc...
    Mosaic: Instead of regular grey stoned tiles make them colored.
    Windows: Lead windows etc... if there is any.
    Lighting: Depending on your story you could have blue torches or other kinds? Or use the moons lighting (if there is any moon light indoors).

  28. #28
    0
    Champion
    Join Date
    Jul 2014
    Posts
    714
    Quote Originally Posted by AXE View Post
    Yeah, I see your point. All the shots belongs to the same map/dungeon, so there's some sort of continuity in forms and colors. What would you suggest?
    Colored ennemies, red colored goules, greener zombies with red eyes, colored clothes, green or red glowing tatooes, blue glowing stones cristals , wolf with white furr and some glowing parts, pillars with colored symbols, floor stones with glowing patterns.

    Lights coloring cna vary using some ambient light color and slighty different point lights colors.
    http://wiiudaily.com/wp-content/uploads/2012/09/trine-2-wii-u-2.jpg
    http://image.jeuxvideo.com/images/x3/t/r/trine-2-xbox-360-1321536580-040.jpg
    http://i11a.3djuegos.com/juegos/11808/trine_3_the_artifacts_of_power/fotos/set/trine_3_the_artifacts_of_power-3176429.jpg
    http://gamestyle.com/wp-content/uploads/2013/02/trine2.jpg
    http://jeuvideo.afjv.com/press_1111/111104_trine_3.jpg

  29. #29
    0
    This project looks awesome, I would totally play this!

  30. #30
    0
    As someone suggested in this thread, levels are now a little more colorful

    Programmer / Tech Artist @ Troglobytes Games
    Currently working on Tenebrae - Twilight of the Gods

  31. #31
    0

    Mist, the second playable character!

    So here comes the second playable character in 'Tenebrae - Twilight of the Gods'!

    All hail Mist!



    Programmer / Tech Artist @ Troglobytes Games
    Currently working on Tenebrae - Twilight of the Gods

  32. #32
    0
    Champion
    Join Date
    Mar 2014
    Posts
    601
    Cool char !

    All is coming very nicely, well done
    Btw the kinda golem is top notch!

  33. #33
    0

    Some fresh Dungeon screenshots!







    Programmer / Tech Artist @ Troglobytes Games
    Currently working on Tenebrae - Twilight of the Gods

  34. #34
    0
    Here's a longer gameplay video!



    Still a lot of glitches and bugs to fix, and the AI is pretty much lame at this stage, but overall we're happy of how it's coming along!
    Programmer / Tech Artist @ Troglobytes Games
    Currently working on Tenebrae - Twilight of the Gods

  35. #35
    0

    New Teaser Trailer - August 2016!

    Here is a fresh new teaser trailer for "Tenebrae - Twilight of the Gods"!

    Programmer / Tech Artist @ Troglobytes Games
    Currently working on Tenebrae - Twilight of the Gods

  36. #36
    0

    Vania - Tenebrae's procedural dungeon generator

    After showing the game at various indie events, people were complaining about the lack of 'pure' Metroidvania features in the current build, so we focused on what makes Tenebrae a modern Metroidvania game.

    Name:  WEB_TNB_Vania.jpg
Views: 518
Size:  687.9 KB

    Transcending the Daedalus

    Built upon Daedalus (our Unity plugin for dungeon generation), Vania is the new iteration of our in-house procedural level generation technology.

    It was written 'ad hoc' for Tenebrae, so it works in Unreal Engine 4, and it features some amazing new tools and options to help creating Metroidvania and Rogue Like/Lite games.

    Don't lock me out

    Vania automatically creates lock/key systems and scatters them all over the generated map. It also automatically handles the generation of 'special' rooms required to complete the level. For example, if it is decided by the designer that the player must acquire the Double Jump skill to go on in the level, Vania will place a room where the player can find such skill, and then will generate a guaranteed, subsequent room where this skill will be put to the test before you can go on and complete the level successfully.

    Another example: if the designer decides that the player must face a specific Boss or Mini-Boss before he/she can leave a map (maybe because it will drop a key or a special item once it's dead), Vania will spawn the relative stuff (e.g., the Boss room) before the Exit room.

    Name:  WEB_DG_02.jpg
Views: 498
Size:  365.1 KB

    Variations matter

    Other features such as Filters and Variation Sets/Groups also change the visuals of a game level. Let's say we want to create a castle: Vania will automatically place tower-like rooms in the higher zone of the map, while spreading dungeons, cellars and sewers in the lower part. Pretty amazing!

    In the following pictures you can see a height-based Filter in action: purple rooms represent tower-like rooms, while light-blue rooms are dungeons.

    Name:  WEB_DG_03.jpg
Views: 500
Size:  297.3 KB

    Name:  WEB_DG_04.jpg
Views: 491
Size:  298.6 KB

    More than meets the eye

    And it doesn't end here! In Tenebrae, every node of the map (i.e., a rectangular room) has actually an inner complex layout, like the ones in the following pictures.

    Name:  WEB_Room_03.jpg
Views: 497
Size:  331.5 KB

    Name:  WEB_Room_02.jpg
Views: 494
Size:  423.6 KB

    Inside a room, other key aspects are randomly generated (doors, portals, treasure chests, loot, enemies, etc.) according to player's status and RPG values!

    Name:  WEB_Room_01.jpg
Views: 483
Size:  359.8 KB
    Programmer / Tech Artist @ Troglobytes Games
    Currently working on Tenebrae - Twilight of the Gods

  37. #37
    0
    Hi AXE, the procedural dungeon generation is pretty impressive and Tenebrae is looking really good overall. Keep up the awesome work.
    TheGameDevStore.com | TheGameDevStore.VR: MMO + Interactive Asset Store + RPG|FPS Game Layer w/ VR Support.

  38. #38
    0
    Hey @TechLord, thank you very much!
    Programmer / Tech Artist @ Troglobytes Games
    Currently working on Tenebrae - Twilight of the Gods

  39. #39
    0

    December 2016 Update

    We've been working on AI and Melee Combat System.

    Enemies can now dodge, parry and do counter-attacks!

    Here's a sneak peek showing some of the new features:

    Programmer / Tech Artist @ Troglobytes Games
    Currently working on Tenebrae - Twilight of the Gods

  40. #40
    0

    Golem riding, anyone?

    This video shows a work in progress of the basic mechanics for the Crust (aka "The Golem").

    A Crust is neither friend nor foe, reacting instead on the basis of player actions towards them.

    This key characteristic of theirs could be exploited to benefit your advancement through the dungeons (crushing every enemy on your path and tearing down walls, doors and any other obstacle).

    Programmer / Tech Artist @ Troglobytes Games
    Currently working on Tenebrae - Twilight of the Gods

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •