Relative and absolute paths

So I’m trying to juggle some global settings (FPaths::EngineUserDir()) and some project settings (FPaths::GameConfigDir()). The former gives me an absolute path (which I need!) and the latter gives me a relative path, which isn’t working in the DLL I’m feeding it to.

I’ve tried FPaths::ConvertRelativePathToFull(), but it doesn’t seem to do anything to the path I’m feeding it.

Any idea why the game settings directory path insists on being relative and how I can fix it?

Answered here https://answers.unrealengine.com/questions/580005/getting-full-path-of-project-directory.html#answer-675937

Thank you!