So I’m trying to juggle some global settings (FPaths::EngineUserDir()) and some project settings (FPaths::GameConfigDir()). The former gives me an absolute path (which I need!) and the latter gives me a relative path, which isn’t working in the DLL I’m feeding it to.
I’ve tried FPaths::ConvertRelativePathToFull(), but it doesn’t seem to do anything to the path I’m feeding it.
Any idea why the game settings directory path insists on being relative and how I can fix it?