Downloads: http://downloads.metahusk.com
Current Playtest: Random_Playtest4.exe
Development Files: random_dev_v0-0-1-0.zip
Organization: http://metahusk.com
Nonprofit: http://npdg.org
Forums: http://community.metahusk.com
Repository: http://git.metahusk.com
Game Website: http://randomthegame.com
We are working on developing a lot of cool features made entirely in blueprints and given away to the community. Some of the examples and assets came from packages members of the community released. Thanks for your community contribution! (If you have a problem using your assets let me know and we will remove them.)
We are recruiting. If anyone wants to help you’re more than welcome. (Just post in the forums.) We are excited to build a collection of useful and free blueprints for the community!
What is Random?
Random is a community directed video game project. Our aim is to foster an environment of learning and creative expression through an experiment in community directed development. The project itself is random. The gameplay and art assets have no pre-defined objective. The content and direction of the game will evolve with time and may end up quite different from when the project began.
As of now we are planning on making this a first person exploration game with real time strategy elements. Instead of twitch gameplay we are going to focus on other methods of multiplayer. As of now we are just getting the basic framework together. Post in our forums if you’d like to join our team!
**Currently Implemented Features **- Many More To Come!
User Accounts:
A user account system for tracking each player uniquely. When the game launches the player has to log in or create an account.
Pervasive Economy:
The user accounts currently store the number of credits a player has earned. The value which things cost can be changed sever side which effects all games on the next map load.
Offensive and Defensive Items:
The players have two items in this build, a laser gun and a shield both which both cost credits to use.
Dynamically Spawned Items:
The map spawns items randomly which are worth credits. Credits can be used to fire the gun or use a shield.
Instantly Updated Server Browser:
A custom server browser which fetches the list of known servers and displays them immediately. No more waiting for the list to be updated.
Four Team Capture the Flag:
Four teams with a capture objective. Completely built in blueprints. The players teams are tracked and friendly fire can be turned on or off.
Dynamic Randomized Rooms:
We have a system of rooms at 15,000^2 units laid out in a grid pattern. These “rooms” randomly connect to each other thus requiring the players to discover the path to their enemy each time they play. Thanks to Shaun Dunne for his awesome tutorial.
CouchDB Database Integration:
The economy and user accounts are integrated into CouchDB for easy and lightweight data management.
Dedicated and Listen Servers:
Included is a batch file to easily launch a dedicated server of your own. Listen server use has been carefully tested. It was difficult to get the listen server to function well with the clients in blueprints.
Chat System:
A basic chat system is implemented in the game. Players can talk to each other as they would in any normal multiplayer game.
Open Source:
Help develop our project, use it for your own project, or simply take and copy the methods we used! We are giving this all away to the community just like Epic allows us to use the engine. All we ask is that you attribute credit.
Future Features
We are working on implementing new features and we hope to have these elements working soon.
Inventory System
Buildable items (Turrets, mobile respawns, drones, walls, etc)
Automatic version updates
Team chat
Multiple randomly generated “worlds” connected through portals (Water world, Ice World, etc)
Resource gatherer
RTS elements
Credits
Thanks a million to Rama and the VictoryPlugin and ufna for the VaRest plugin!
Random Room Generation Tutorial - (Shaun Dunne) http://.shaundunne.ie
Sonniss GameAudio Bundle - http://www.sonniss.com
Glass Templates - m.orzelek (Michal Orzelek) UE4 Material – Glass | Unreal Engine 4 blog
VfxPackMaterials - Othelnic12 http://www.youtube.com/watch?v=7ViQ1gjdeNg
Prototype Materials - Othelnic12 https://gumroad.com/l/FCqpG
Mega Foliage Pack - nopal3d http://forums.unrealengine.com/showthread.php?64659
Mushrooms - altermind (Alex Gomersall) Free Enviroment: MUSHROOM - Game Development - Unreal Engine Forums
Rocks Mini Pack - Luos (Yoeri Vleer, Hilary Pierson, and Nopal) https://forums.unrealengine.com/showthread.php?66137-FREE-Luos-amp-Nopal-s-FREE-Rocks-mini-Package
Four Seasons Low Poly Pack - (Tim van Helsdingen) http://www.timvanhelsdingen.com
If any of these community contributors would like us to stop packaging your content with this project then please let us know. admin@metahusk.com