Hey friends and mates
Today, I will give important hints about textures, applying on a heightmap, imported to the ARK Dev Kit.
As you can see on my Screenshot below, a nice shiny texture, called Beach_Sand_Wet is applied to a very simple heightmap. Caught a pic from the top, all is well. It’s nice and shiny, as it should be.
But as you can see at the bottom on the heightmap, there is a strange line, going through the texture. It is **not **on the landscape
Below that line, (all) textures lost its material function. For example Beach_Sand_Wet is a blunt texture without any shine.
But there is a solution for it:
One way is to set the z-axis of your landscape from z100 to z50. Then you won’t have that “line” in your materials.
The best way however is, to raise the entire landscape on the Z-axis. Until you haven’t that issue. But do not raise it to much! If your landscape is from the sideview above the mid of the coordinates, you can’t start with you player from the surface of your landscape. You will fall below the landscape then.