Porting from UDK3 to UE4

I can’t find a thread dealing with this topic. Just point me in the right direction. I’m going to start porting my game “The Stacks” (://oculusdrifter.blogspot/2014/05/ready-player-one-stacks-game-download.html) tonight and want to start off on the right foot. I’ve backed up everything for starters.

I understand I will be doing a lot of stuff over but if there is a thread I can read that would be super helpful.

Sorry if this question has been asked a thousand times.

Sean

You may find this useful, even though it is not a step by step guide;

https://wiki.unrealengine/UE3_to_UE4_Transition_Guide

This thread will probably help you: https://forums.unrealengine/showthread.php?297-Curious-if-I-can-open-a-UDK-project-in-UNREAL-4&highlight=Porting :wink:

Basically you just have to export your meshes, textures, sounds -> then import them into the UE4
You can easily recreate the material in the UE4 -> use the UDK materials that you have created as a reference
BSP brushes can be converted to a static mesh -> then you can also export them

the programming and kismet stuff has to be redone!

Thanks for the info.