I can’t find a thread dealing with this topic. Just point me in the right direction. I’m going to start porting my game “The Stacks” (://oculusdrifter.blogspot/2014/05/ready-player-one-stacks-game-download.html) tonight and want to start off on the right foot. I’ve backed up everything for starters.
I understand I will be doing a lot of stuff over but if there is a thread I can read that would be super helpful.
Sorry if this question has been asked a thousand times.
Basically you just have to export your meshes, textures, sounds -> then import them into the UE4
You can easily recreate the material in the UE4 -> use the UDK materials that you have created as a reference
BSP brushes can be converted to a static mesh -> then you can also export them
the programming and kismet stuff has to be redone!