Would like to hear about blueprint support for the following:
Mobile Multiplayer (real time multiplayer where players can play together over local wifi for example - where the host player’s device acts as the ‘server’ the other player can connect to)
Mobile AA
Google Cardboard support
Social media integrations
Institutional ads rather than just banners
PS some positive feedback: favorite mobile feature of 4.8 & 4.9: compressed cooking for finally having a reduced filesize Why is this option hidden in the hidden settings of packaging though (and why by default is it unchecked)?
Distance based fog is commonly used to hide clipping distance on mobile devices. However, the only suitable actor present in the engine for this (exponential height fog) doesn’t work without mobile HDR (i.e. no fog on full res retina iPad). Maybe some hint on how to implement this kind of fog without mobile HDR?
AFAIK, doing it by yourself in post process material may also lead to problems on mobile devices.
New Mobile features sounds exciting, hopefully sensor reference frame variation across mobile platforms will be discussed. It seems even specific models have different sensor setup orientations. With mobile, it also seems inevitable that some GUI, a ‘leapMotion’-like openCV library will be developed at some point to take advantage of the mobile camera. Has anyone tried to incorporate openCV, openCL or openCGA libraries into UE4 with success?>
Having worked through a blueprint for mobile, I can post it on the forums, for those interested. Our team is continuing work from the Big Data VR Challenge. We are developing a mobile VR experience centered around Big Data Research for Genomics Scientists and many others.
I Would LOVE to see better support for dragging and dropping. It’s a nightmare as of now. Drag n Drop crashes or doesn’t work properly on iOS. I Also would love to see Spotlight support, and use of more texture samples in materials! (: I would be the happiest man alive if all of these 3 features we’re on iOS.
Better Drag & Drop Support for iOS/Mobile Spotlights on mobile More Texture Samples in materials on mobile
**Smaller App Sizes, **
Will we get more access to forward rendering (such as light vectors, attenuation etc.) in materials so we could make more optimal rendering would be really handy, plugins for ads/analytics.