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Thread: StoneRage - Established-Indie-Game

  1. #1

    StoneRage - Established-Indie-Game

    We are MountainWheelGames, a small team of aspiring game developers collaborating via the internet with the sole purpose of creating Stone Rage. Oceans separate us, few of us have ever met one another or even know what each other look like, but we know who we are through our collective work. We're artists, we're animators, we're character designers, we're writers, we're composers, we're programmers and we're planners. We want nothing more than to kick-start our efforts and make a place for ourselves in the gaming industry, and remaining completely independent is something that we've chosen. Contact us: marco(at)stoneragegame(dot)com

    Stone Rage is an online third person multiplayer survival PC game set within the Pleistocene era. Players will find friends and create enemies as they struggle for survival through a prehistoric landscape filled with dangerous animals, scarce resources, and a harsh climate. Scavenge for materials to craft strong or cunning weapons, perfect for securing your next meal or to raid your enemies with. Travel north into the mountains to collect rare obsidian and create a spear powerful enough to take down a mighty mammoth. However, be sure to create warm enough clothes and homes to survive the cold winters, else you'll be forced to migrate back south before you freeze. Choose to play as a human, neanderthal, or even one of the many animal classes as you explore the world of Stone Rage to forge your own path to survival.

    Steam Greenlight:

    About the game:
    • Game Title: Stone Rage™
    • Platform: PC
    • Genre: Open World Survival
    • Theme: Prehistory (Pleistocene)
    • Camera View: Third Person & First Person
    • Engine: Unreal Engine 4
    • Company: Mountainwheel Games LLC
    • Website:
    • Team Communication: Skype, Email, Confluence, Jira
    • File sharing: Tortoise Subversion (SVN)
    • Highly Organized & Structured team!
    • Contact Email:

    • Multiplayer
    • Prehistoric setting
    • Prehistoric playable animals
    • Playable Neanderthal & Cro Magnon
    • Realistic blood & gore
    • Character / Animal / Weapon Customization

    Click here to go to our recruitment thread.

    For more information and applications, do not hesitate to email me anytime.
    Contact Email:

    • FORUMS:
    • Official Website:
    • IndieDB:
    • Facebook Official:
    • YouTube Official:
    • Twitter Official:!/Mountainwheel
    • Steam:
    Last edited by reok; 04-25-2017 at 05:18 AM.

  2. #2
    Looks very interesting! Good luck!

  3. #3
    looks really good

  4. #4
    Unreal Engine Support
    Join Date
    Apr 2014
    Very excited to see how the game looks in UE4!

  5. #5
    Good luck.
    VFX Artist
    Portfolio: Here

  6. #6

    I remember this

    Hi reok,

    I remember this project from CryEngine on their forums. Although CryEngine is nice, I also had trouble getting something together, as well as importing assets. I look forward to seeing the finished project. Best of luck to you and your team!

    Some other links

  7. #7
    Welcome Marco

    As I wrote you in Skype, this just looks amazing! I'm also pretty excited how it will look like in the UE4

  8. #8
    Quote Originally Posted by fighter5347 View Post
    Welcome Marco

    As I wrote you in Skype, this just looks amazing! I'm also pretty excited how it will look like in the UE4
    Hello Philipp, nice to have a fellow Austrian here, hehe! Thanks a bunch!! Chat with you on skype

  9. #9
    I remember seeing you guys on the CryEngine forums! Great to see ya here! I too was using CryEngine but it's not very indie friendly so I switched over and I don't think i'll ever switch engines again. Anyways awesome to see you here and best of luck!

  10. #10
    Looking cool. I also switched my project from CryEngine to Unreal

  11. #11
    I remember this from Crydev as well. Glad to see the switch. I am also porting my project over to UE4. Cryengine has so much potential, but the attitude towards people like myself (currently a one man team)has just totally driven me away. Also it seems like UE4 is a lot more user friendly than the old unreal was.
    Only thing I really miss is the simple drag and drop AI npc's which didnt take much to use in a single player game without much or even any modification. Now it looks like I'll have to learn some AI programming.

    I suspect we will be seeing several more Cryengine projects migrating over to UE4 now. I suspect that when Crytek notices so many projects leaving crydev , blinded by their own arrogance they wont even recognize it for what it is.
    Last edited by The Punisher; 06-04-2014 at 02:01 AM.

  12. #12
    Congrats on the switch guys! you guys are gunna love unreal from the FBX support to the blueprint system, I think production is going to be easier on this platform. I'm really glad you guys came to unreal!

  13. #13
    Quote Originally Posted by The Punisher View Post
    Now it looks like I'll have to learn some AI programming..
    What's the problem, AI programming is the most fun

  14. #14
    Yeah, we definitely think it was the right decision to switch to UE4. We're right now reworking our assets, and making it UE4-ready

  15. #15
    All environment materials used vertex painting?

  16. #16
    Please do note that, for the time being, all current in-game screen-shots and videos were taken in CryEngine. We will be replacing them as soon as we have exported our assets into UE4.

    Check this out please!

  17. #17
    I followed tour thread when i was on cry engine. I'm glad to see tou here !

  18. #18
    Join Date
    Mar 2014
    Nice one, want to see more

  19. #19
    Seen this one over at CryEngine forums and loved it. Hopefully you will have a better time using the UE4.

  20. #20
    Hey there, Marco!

    Nice to see some great work from a fellow countryman
    Your project looks pretty interesting to me and I can't wait until we see more of it

    Best of luck!

  21. #21
    Hello guys, thank you! I'm very happy to be a part of UE4 community and I cannot wait to showcase some neat StoneRage Updates! Gonna take a while though, as we want to first get a great playable build together

  22. #22
    Those environments are outstanding! You guys need a website though. Even if its just a simple portfolio of all the work you've posted here. Going to just shows a completely unrelated joomla template that looks awful. Definitely looking forward to seeing more of this game's progress!

  23. #23
    Best of luck! I'll keep an eye on this one, looks awesome!
    Creative Director at Virtual Mirror

  24. #24

  25. #25
    We will post it end of October, as we are waiting for 4.5 to come

  26. #26
    I wonder what's going to be in 4.5. I personally would like to see gamepad support for UMG soon. anyway, still excited to see Stone Rage on UE4. Can't wait!

  27. #27
    Quote Originally Posted by reok View Post
    We will post it end of October, as we are waiting for 4.5 to come
    Better foliage support! Next week! (week of sept 29th)
    Can't wait to see what they did in detail.

    Edit: It's actually not. But the longer we wait the better it will be...Hopefully .
    Last edited by PerpetualChange; 09-26-2014 at 07:18 AM.
    Joseph C. - Freelance 3D Artist

  28. #28
    Very nice environtment! Can't wait how it looks on UE4

  29. #29
    Join Date
    Jun 2014
    Looks great guys, sorry to here about your previous experience, Epic should open a Cryengine refugee center as more are sure to follow

  30. #30
    Badass, I'm a spotlight member now! Yaaay

  31. #31

  32. #32
    This really looks amazing. Any UE4 videos in the works?

  33. #33
    Thank you, sanford87!

    We are working very hard on our prototype and should have something presentable end of March hopefully. Around this time we will also be applying for UE4 Dev Grant!

  34. #34
    Awesome, I can't wait to see how to foliage comes out.

  35. #35
    We currently don't have issues with foliage (still using 4.6 and about to switch to 4.7.1), but we'll be actually waiting for 4.8 and the new ecosystem. Then we will really spam our foliages around the map, haha. Curious how the new lighting model for foliage in 4.7.1 works!

  36. #36
    Looking at the last update screens nothing looks natural and it's not to do with the foliage material but rather with your meshes and the way they are placed. If you're going for a realistic look (which i think your team is) you need to look at the real world as a reference plus historical records of that era (50.000 years ago).

    Land: Find a real interesting location area in Europe that matches what you have in mind for StoneRage (a cold area, after all it's supposed to be a glacial period), extract it's elevation map and use a terrain editor to add more details to it until you get a super-realistic terrain. Use the real satellite imagery to help you with the texturing and where to place the trees/foliage. Then use photos from ground level to help you get the right color balancing.
    Character: Neanderthals were stocky, hairy, and covered most of their body in cold periods (hands and feet too).

  37. #37
    Land: Yeah, those screenshots are a bit outdated though. I live in the heart of Europe (Austria) there's quite a variety of landscapes here, so it works pretty well.

    Character: Who says she's a neanderthal? :P

  38. #38
    The project is looking great. You guys have been in production since 2011. Are you nearing release or beta?
    3SORiN Games llc.

  39. #39
    We have been developing the game on another engine before UE4. Right now working towards prototype, and then might apply for grant

  40. #40
    StoneRage now an openworld survival game. Read more infos on our newly announced website here:

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