Hi guys!
I did some changes and the package for Android (All) crashed. Package for Windows 64 keep working and launch for both systems too.
The displayed error in the log is:
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] Compiling 68 source files to C: \ Users \ Wagner \ Dropbox \ soul \ LeapBiblioteca \ Intermediate \ Android \ APK \ bin \ classes
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] C:\Users\Wagner\Dropbox\Alma\LeapBiblioteca\Intermediate\Android\APK\src\com\YourCompany\LeapBiblioteca\OBBData.java:20: integer number too large: 3498571468
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] 3498571468 // the length of the file in bytes
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] ^
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: [javac] 1 error
MainFrameActions: Packaging (Android (All)): UnrealBuildTool:
MainFrameActions: Packaging (Android (All)): UnrealBuildTool: BUILD FAILED
Attached follows the complete log.
Any suggestions?
Try to check, what is on the 20th line in this file: C:\Users\Wagner\Dropbox\Alma\LeapBiblioteca\Intermediate\Android\APK\src\com\YourCompany\LeapBiblioteca\OBBData.java
Hi Sojka,
Follows the file contents with the line 20 highlighted:
package com.YourCompany.LeapBiblioteca;
public class OBBData
{
public static class XAPKFile {
public final boolean mIsMain;
public final String mFileVersion;
public final long mFileSize;
XAPKFile(boolean isMain, String fileVersion, long fileSize) {
mIsMain = isMain;
mFileVersion = fileVersion;
mFileSize = fileSize;
}
}
public static final XAPKFile] xAPKS = {
new XAPKFile(
true, // true signifies a main file
“1”, // the version of the APK that the file was uploaded against
**3498571468 // the length of the file in bytes
**)
};
};
Chris Babcock,
The error persists with 4.9.0.
Wagner Dias,
Sorry about that; I read the question too quickly before and didn’t check the actual length of the file, just the error message. Expansion files are limited to 2 GB and you are trying to use about 3.26 GB. Make sure you have “Create compressed cooked packages” checked in Project Settings - Packaging in the Packaging expanded section.
I tried, unsuccessfully:
- “Create compressed cooked packages”
- Reduce the textures size.
- Remove unnecessary items.
- Build configuration as “Shipping”.
Only works when I created a new project and migrated the content from original project.