Planet Enlangiath A map mod coming to Ark in the near future!
Hey all!
Sinari & Mr.Pwndabear here with a little preview of a map (so far its just one 63x63 submap) we’ve been working on for our own game we are developing in Unreal Engine. We decided we wanted to bring the map into Ark as a map mod, so we’ve begun working on getting another version in UE4 ready for transfer into the ADK.
It’s going to be a number of very large submaps that will fit together to create a “planet” (not truly, but as close as we can get it without impacting performance). There will be biomes, and all that fun stuff
*Enlangiath will feature a TON of new foliage into Ark as resources if we can bring our Speedtree Libraries into the ADK, along with some very unique features/functionality
NOTE: Speedtree imports now work without causing a crash with the latest binaries*
Some new resources planned:
-Elderberries
-Wheat
-Dog Rose
-Cannabis
-Tree Nuts
-& more to be announced soon
Unique/New functionality: TBA (TBA = To be announced ;))
Some Teaser screenshots from inside UE4:
Note: I had not built proper lighting for these screenshots, so there is some shadow issues in some of the screenshots
I knew I recognized the grass from somewhere, I had the same idea of using the Kite demo and open world assets (pretty sure some are in the base game too lol).
Map making is quite fun honestly, I’m willing to bet you will enjoy it.
@Everyone Just a heads up for anyone who works with UE4 outside of the Dev Kit, and decides to make a map in there first, just know that pretty much nothing from that project that is a .uasset will be transferable over into the ADK (at least in current ADK build). At least from the extensive testing I did, I wasn’t able to get it into the ADK. So pretty much you would be doing double the work, unless you are making the map for another purpose originally
New one looks nothing like this currently. We hope to be able to import it as a submap for the overall map, but currently cannot get it into the ADK along with a bunch of other assets from the Kite Demo (actually nothing from the KiteDemo will import at all). Hoping that importing .uassets will get fixed here in time before the contest submission due date comes around
You guys will get way more impressive results with all the contest submissions overall I think, if everyone is able to make use of all their marketplace content and content from WIP projects in UE4