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Hello,
The 2D platforming toolkit is the one and only toolkit to help you get started on creating your very own action platformer. It includes a fully customizable player character complete with 19 unique animation states, easily editable parameters for every action and easy to understand and heavily commented blueprints
It has a wide variety of features + more features to be added post launch as well. A brief list of features below :
Melee Attack
Ranged Attack
Timed Block
Floating Text for pick-ups
**Multi Jump **(double jump default)
Wall Jump
Wall Slide (Super Meatboy style)
Sprint
Ladders
Health System
Basic moving/static enemies
Collectibles(health & gold)
Enemy loot drops
Damage system - Including color tinting ,temporary invulnerability and knockback effects on damage
Dash
Stomp
Floating Combat Text
**Touchscreen Support for Mobile **
Experience system
Audio FX
Time Based Power-ups
Multiple weapons
Weapon select Interface
Floating Combat Text - DONE!
Dash - DONE!
Touchscreen Support for Mobile - DONE!
Audio FX- DONE!
Experience system- DONE!
Multiple weapons- DONE!
Weapon select Interface- DONE!
Temporary power-ups- DONE!
Checkpoint system - DONE!
Moving Platforms - DONE!
Every feature listed above also has it’s own separate animation state complete with a customizable flipbook animation.
A screenshot of the player character blueprint to give you an idea on the system parameters. Every blueprint is heavily commented and all the important variables have detailed tooltips.
A video of the demo level included in the pack. NOTE : All the assets from the video are included in the final pack and are all public domain assets that are suitable for commercial use. A list of credits is included in the pack for each asset as well.
Price : 29.99$.
Let me know your thoughts on the features, suggestions for improvements and thoughts on the pricing.
I wanted to pop in and say that the team really enjoyed checking this out in our latest content review. Great video, awesome functionality, and a good example of a well thought-out, feature-rich product. It’s clear you’ve put a lot of work into this. If you haven’t heard from us yet, you will very soon.
Thanks a lot for the kind words. I’ve been working on this after work and on weekends for about 2 months now so it’s good to finally finish it. I actually got your email and i’m currently in the process of rearranging the folders and cleaning the structure up a bit in order to comply with your requests so hopefully i will be able to send you the product for review in the next few days!
To the others thanks for the support and I hope I can get a release soon. Also I will be doing a set of tutorial videos for it. I have recorded the videos already but since it was live commentary while recording i did stutter a lot and couldn’t find the right words and stuff like that so I need to re record the Voice-over before I can release the videos but if it makes it to the marketplace then the videos will be available with the marketplace release.
Will probably buy this as soon as it hits the market, I tried following one of the tutorials and it didn’t have the things I needed in it, and on top of that i’m having trouble with the trap part not checking if the player is still stood on the trap to damage them again, i’m such a newbie with this stuff ^^;
Hopefully the pack will be live today. I will update the thread if so and turn it into a support thread to try and answer every question people might have. And you should find what you are looking for in the pack since the spikes deal damage when you you hit them and damage over time if you continue staying in them.
Very nice work there . I am really looking forward to buying this come Sept 30.
I know this is kind of a stupid question, but would any of this toolkit work with a 2.5D style of platformer game? I’m imagining all the maths involved with your movement code etc. would completely break if not used in the Paper2D engine. I’d really love for somebody to do a 2.5D platform toolkit for the marketplace; I love the platform genre but with the 3D perspective. Regardless I’m still going to go ahead and buy your toolkit; I have more than one idea for a game floating inside my head. lol
Let me also thank you for making your toolkit very reasonably priced! I would actually have been happy to pay double if not more for it. I know there is an enormous amount of work you have invested in it.
Actually the paper2d is only used for the flipbooks and sprites. All the other interactions use basic collisions. The player is still a capsule collider. So in theory it would mean just replacing the flipbook blueprint in order to play 3d animations instead of 2d flipbooks. It should’t be too hard.If the 2d version proves popular enough and no one else does a 2.5D platformer kit by then I might take my 2D one and make a 2.5 version of it :).
Wow, in that case I am even more excited to buy your kit! That is really good news. Originally I was intending to use 2D sprites/flipbooks for the player and enemies anyway (I am terrible at character modelling), and just have the camera in the 2.5D style, so hopefully all the movement and other game logic will just work as you describe. At the worst, I’m sure I could mess around with some of the code (yeah right, who am I kidding ).
I wish Epic wouldn’t take so long in releasing your kit! lol