Realistically shaded low poly water

I have no idea how I’d go about making water like this

I want to make river, lakes, and oceans with this style. I also want them to have physics so I don’t know what it would look like when things splash in them. Could someone give me some advice on how to approach this?

Nice. No idea in UE, but look for realflow, fluid simulator. When are we going to get that in UE :slight_smile: