Hi all. I’m a modeller/graphics person that just recently started learning Unreal and have gone through a myriad of written and video tutorials trying to get my bearings, and it mostly makes sense so far. Yay!
Except one thing. I’m adapting the things I find to the top-down template, since I know that’s the type of project I ultimately want to create, but I cannot seem to get any keyboard events to cause the desired effects in this provided template.
I followed this walkthrough on adding keyboard-triggered events to the level blueprint so that you can possess different characters by pressing a number:
https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/PossessPawns/Blueprints/index.html
Also, this lengthy one on adding the keyboard events to the character blueprint that trigger both a change in the character’s material color and a change in the HUD graphic displayed:
Both of these were written with the sidescroller template in mind, and the first one definitely does work on the sidescroller template. They do not work on the top-down template UNLESS I change the Player Controller Class within the game mode to a blank file. (Renamed copies of the existing Player Controller blueprint don’t do the trick - it has to be new and empty.) So, I can only get the keyboard events to occur by losing the character’s navigation instructions. That’s…not really ideal. But it’s nice to know they can actually occur!
I did try recreating the navigation controls within the new blank blueprint while troubleshooting the first tutorial and got both things to work (navigation and character switching), but only for a short time. Eventually it quit, and I’m not sure why.
Thanks in advance! I hope I’m overlooking something obvious, and I really appreciate any insight!