If using the UTEditor will it count as if i was making a game from the Engine Tab?
Or its just a mod to UT?
Its just because i’d like to make a game very similar to UT itself
If using the UTEditor will it count as if i was making a game from the Engine Tab?
Or its just a mod to UT?
Its just because i’d like to make a game very similar to UT itself
I suppose whether or not it counts as a game depends on who is judging/looking at the game. If you are doing this for a portfolio, I suggest you start working on a game just from a blank UE4 project. Game developers tend to be more proud of a game that has mostly custom made assets (code and textures).
What i mean is can i export the game, so to speak as if it was one of my own?
Using the UTEditor instead of the UEngine
No. If you’re using Unreal Tournament as a base, then it will only be a mod/addon for that game.
You may not utilize anything within the Unreal Tournament Editor or assets for any commercial purpose.
Ahh okay, thank you
is it acceptable to migrate some of the blueprints to a UE4 Project to build off of? I’m mainly an artist and have no real programming skill but still want to make a game. Any visual assets would be created by me and I wouldn’t be using any of the existing models.
UT4 assets can only be used for UT4 projects.
Besides that, the blueprints are useless outside of UT4. They’re all subclasses of custom tailored C++ classes, afaik.