[WIP] Character Controller using animations on the UE4 marketplace

I’m working on generic a character controller and anim blueprint for a rifle equipped character using Kubold movement and rifle pro animation packs. This has been mostly a learning exercise and I’ve found there isn’t any one correct way to do this. All depends on what type of control and movement is needed in the specific project.

Following is the first version of the controller based on inplace animations. I was mostly focused on foot placements and smooth blends. The movement speed in the following video doesn’t match the animation movement speed but that is easily fixed.

https://www.youtube.com/watch?v=vW-CMDbtDkQ

UE4 Character Controller WIP 1 - Inplace

The second iteration of the controller is based on root motion. It has much smoother turn animations and the character leans to the side when turning and running.

https://youtube.com/watch?v=uuLj0mPBeDs
UE4 Character Controller WIP 2 - Root

Both versions are still works in progress. I’ve got a lot of the blends working for the root motion controller but I can not figure out how to do additive root motion without distorting the entire mesh. Its the last major hurdle before I can think of how to refine the controller and start building an actual game with it.

Hello Sr. Is it possible to have any tutorial or screenshot of the process? thx

I really love the controller based on root motion ! Great work !

https://www.youtube.com/watch?v=1-ppk_R97UQ

UE4 Character Controller WIP 3 - Rifle, Cover and Vaulting

Went past the movement pro set and added more Rifle based movement and some cover and vault animations. Still a lot of work to be done but the controller is really beginning to take shape. I look forward to using it build a game, if I can just get it done.

You’ll have to excuse the level design, can’t hold a candle to those ArchViz guys and their jaw dropping work. But I realized I was so immersed in the code side of things, never once used the editor’s design capabilities since I started learning UE4. So I repurposed some free assets from the UE4 marketplace and built a basic scifi level.

Is this still ongoing?