I am not a big fan of WW2 games but...the amount of work done here and mostly the quality is top notch. Subscribed and yeah ! Megascans PAWA!!!!
Originally Posted by ULLS
This is really cool, in fact the whole project looks incredible and I can't wait to see more.
Thank you Macoll and Ulls for checking out our project and your support. We're working hard in order to make this one of the best combat games ever!
Today's update: We implemented logic to handle team data involving characters, buildings, spawns points, and more. The idea is to be able to have a class that can distinguish which team a player is on and what dynamically created assets belong to which team. This is of course just a foundation on which we will build our team systems on.
The Fog of War system now dynamically updates maps: This means you can open the map, walk around in the world, and the map will automatically show the areas you discover. Furthermore, the map now shows objects of interest, such as allies (green balls), and your own position (yellow ball).
The plan for the first week of November is to get all the systems completed over the last month together in a single build and see what kind of problems crop up. The feeling is that independently these systems will work by themselves. Put them together and things will start to break. Will keep you updated.
Spent most of the day trying to make the transition natural from grass meshes to soil. Made dozens of tests. Since it's procedural distribution and not manually painted it was a big challenge. Not sure if I'm happy yet...