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Thread: Loft in London

  1. #1
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    Loft in London

    Hi everyone!

    Here I’ve made a second demo for UE4 arch-viz. It took 3 weeks to make it.
    (btw, the first demo is here)

    I’ve made some the models myself, and some - I did buy from collections, but they also have to be remade for UE4 compatibility.
    I did all the textures myself.

    The room is hard for GI, and even with extreme settings of Lightmass I had very bad spots & splotches.
    Even now I still have a couple of artifacts here and there, but I’m working on it and will try to fix them in the next updates.

    Some features of the second demo:
    More than 1,300,000 tris in this small room!
    No LOD objects
    370 objects total, all unwrapped carefully by hand
    All texture maps are from 1024 to 4096 size
    Interactive object material change possible

    Please stay in touch for the updates - I would be enhancing and improving this scene even more.

    The second demo can be downloaded from my website: http://cgcloud.pro/

    Design by: Craft Design http://craftdesign.co/

    UPD: As the videos gone viral, and different sources wrote different information about authoring, I need to clearify it here in one place:
    1) I'm not Dereau Benoit, and I'm not the creator of Unreal Paris as some news headers said. And I'm not related to him.
    2) The demo is created by our company - CGCloud. Our website is: http://cgcloud.pro
    3) Craft Design created the initial architectural design of this space, not the Unreal demo (as yahoo news said).

    So, to make it final and clear:

    Unreal Loft in London demo made by: CGCloud (http://cgcloud.pro)
    Architect design by: Craft Design (http://craftdesign.co)





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    Last edited by blessod; 06-19-2015 at 06:58 AM.

  2. #2
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    when it comes to rendering a video in unreal engine it really doesn't mater of how low fps was while rendering the video, as its always rendered in matinee and with image sequence so its coo to be hevevy on that regards but some of the client demands for your project to be able to run on all sort of of pcs there it should be optimized to run on low end pcs.

  3. #3
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    Fix some mistakes.
    FPS much improved! Check this out.
    Cheers.

  4. #4
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    Beautiful work!

    When you say carefully unwrapped, how detailed do you get (snapping to grid, spacing a certain amount, etc.)? Curious how detailed one needs to get for channel 2. I'm fairly new to the game, but have had success with simply using flatten mapping, granted most of my geometry is fairly straightforward. How was your time spit up in the three weeks?

    Also, curious how elaborate your materials are inside unreal. I've seen materials in other scenes with a very elaborate settings.

    Appreciate you taking the time to offer some insight. Thanks!

    Once again, beautiful work! Looking forward to see more.

    Cheers!

  5. #5
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    I'm getting 60 fps (capped) steady with my gtx 980. I guess it has v-sync activated by default.

    On my 2nd pc, with a gtx 760ti it's not fluid. I haven't monitored the fps tho.

    I believe in the near future, it's not going to matter because you'll show your client a project like that by streaming it from the cloud. They're probably going to use an ipad or something but the demo itself is going to run on a gpu farm and streamed. A little bit like amazon EC2 and X.io are doing right now.

    If we start to optimize too much it's not going to look pretty enough for architectural viz, it's gonna look like a cheap game. We better push the sh*t out of this engine :-)
    Last edited by heartlessphil; 06-11-2015 at 11:33 PM.

  6. #6
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    Great job.. Most consistent arch vis i've seen.

  7. #7
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    awesome work! just wondering? how long is your rendering time?
    environment | arch vis artist | serriffe.com

  8. #8
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    mhagelsieb
    Yes, all flat object snapping to grid with same spacing between.
    Of course complex models as a spotlight or sofa without snapping. It's impossible.
    serriffe
    6-7 hours

  9. #9
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    Stunning work my man! However, I am trying in vain to set a custom resolution for your demo, but I can't seem to make it. I want to run 2560x1440 on my 1080p monitor using AMD's Virtual Super Resolution, I changed resolution in GameUserSettings.ini located in windowsnoeditor in Appdata like most other UE4 demos that works fine, but it's not working in your amazing demo. A -ResX=2560 -ResY=1440 in the command line for the executable shortcut is not working either.

    What am I doing wrong?

    Thanks for an amazing demo nonetheless!

  10. #10
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    my game user settings : (try just changing the res, for both places)
    It's in the demo folder, ....saved/config/windowsnoeditor/gameUserSettings
    not in app data location...

    [/Script/Engine.GameUserSettings]
    bUseVSync=True
    ResolutionSizeX=1920
    ResolutionSizeY=1080
    LastUserConfirmedResolutionSizeX=1920
    LastUserConfirmedResolutionSizeY=1080
    WindowPosX=-1
    WindowPosY=-1
    bUseDesktopResolutionForFullscreen=False
    FullscreenMode=0
    LastConfirmedFullscreenMode=0
    Version=5
    Last edited by heartlessphil; 06-15-2015 at 03:39 AM.

  11. #11
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    add new artvideo

    Changelog v1.3:
    - Minor fixes
    - Fixed the camera in menu
    - Cap 120 fps
    - Settings added:
    — Change resolution up to 4k
    — Turn vsync on/off
    — Windowed/fullscreen mode

  12. #12
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    Very nice, love the design! =)

  13. #13
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    UPD: As the videos gone viral, and different sources wrote different information about authoring, I need to clearify it here in one place:
    1) I'm not Dereau Benoit, and I'm not the creator of Unreal Paris as some news headers said. And I'm not related to him.
    2) The demo is created by our company - CGCloud. Our website is: http://cgcloud.pro
    3) Craft Design created the initial architectural design of this space, not the Unreal demo (as yahoo news said).

    So, to make it final and clear:

    Unreal Loft in London demo made by: CGCloud (http://cgcloud.pro)
    Architect design by: Craft Design (http://craftdesign.co)

  14. #14
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    Looks great!

  15. #15
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    hi,6 or 7 hours for this scene?with 4096 lightmap and tweaked ini setting and probably high value for lightmass (world setting).with how many pc
    my pc is a 5930 k with 32gig ram and my build time for this kind of scene is about 30 or 40 hour or more.
    is there any problem with my pc or any thing to help render time?

  16. #16
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    He is probably using a render farm Amir. You can use multiple pc with swarm agent to distribute the work! :-)

  17. #17
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    Looking great! Really really nice!

  18. #18
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    Quote Originally Posted by heartlessphil View Post
    my game user settings : (try just changing the res, for both places)
    It's in the demo folder, ....saved/config/windowsnoeditor/gameUserSettings
    not in app data location...

    [/Script/Engine.GameUserSettings]
    bUseVSync=True
    ResolutionSizeX=1920
    ResolutionSizeY=1080
    LastUserConfirmedResolutionSizeX=1920
    LastUserConfirmedResolutionSizeY=1080
    WindowPosX=-1
    WindowPosY=-1
    bUseDesktopResolutionForFullscreen=False
    FullscreenMode=0
    LastConfirmedFullscreenMode=0
    Version=5
    There are no saved/config/windowsnoeditor/ folders inside the demo folder, it's located in the Users/Appdata folder...

    Quote Originally Posted by blessod View Post
    add new artvideo

    Changelog v1.3:
    - Minor fixes
    - Fixed the camera in menu
    - Cap 120 fps
    - Settings added:
    — Change resolution up to 4k
    — Turn vsync on/off
    — Windowed/fullscreen mode
    Would you kindly add 2560x1440 resolution aswell? Or tell me how to do it myself? It's not possible to run that resolution via any config file as far as I'm concerned.

  19. #19
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    bump!...........

  20. #20
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    Bump!...........o_O

  21. #21
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    Looks really great!

  22. #22
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    What is the music? It's so beautiful and calming :' )

  23. #23
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    I hope the original artist dont hate me for this but i had to mod the tv to play my custom movies haha https://www.youtube.com/watch?v=bCMZMXvw4Wk

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