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Thread: [GAME] Guardians of Valor - Now Available on Android (Official)

  1. #1
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    Post [GAME] Guardians of Valor - Now Available on Android (Official)

    We're very pleased to announce our first game developed using Unreal Engine 4 on Mobile (Android, and iOS coming soon).

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    About Guardians of Valor

    Empire Studios’ first release is entitled Guardians of Valor, a mobile tower defense game spanning twenty-four levels with four chapters and several different themes. The inspiration for the fantasy setting came from ancient Babylon and Mesopotamia, the region surrounding the team’s home country of Bahrain. Guardians of Valor centers around Djinn, who in Arabian lore are a race of supernaturally empowered beings with the ability to intervene in the affairs of people. The story tells of an ancient Djinn Lord who is attempting to come back to the world of Aravia after several millennia, in a time where his legend has long been forgotten. The game begins with Djinn driving local people mad and forcing them to attack each other until legions of current-day Djinn break into this world and try to claim it. Players can choose from ten heroes to lead them through the campaign to stop the ancient Djinn evil from coming to pass. Guardians of Valor runs on Unreal Engine 4, includes a leveling system and player progression, an original OST, a store for special items to help you along your campaign and will be free to download.

    Key Features

    • Epic 3D Fantasy World with visuals made possible by the unmatched power of Unreal Engine 4
    • Original and captivating story line inspired by the ancient Babylon and Mesopotamia
    • More than 150 waves of enemies across twenty-four levels
    • Over 50 different kinds of enemies
    • Four unique towers with a total of 44 upgrades to perfect your strategy
    • A unique collection of 10 upgradable heroes and abilities
    • Original soundtrack
    • In-game store to purchase powerful items to gain an advantage over enemies


    Heroes:

    Faisal

    A Dilmun born son of a wealthy trader, Faisal abandoned the family calling for a greater one; The High King's Royal Infantry, Serving his majesty's realm promised honor and glory, and it was not long before Faisal's mettle was tested for the first time. With his captain fleeing the outpost they were entrusted to protect, surrounded by hundreds of bandit forces, and naught by twenty soldiers left, Faisal did the only thing he can do - He took command. As a last resort, Faisal order his fellow soldiers to fill clay pots with torch tar and fire rained down the ramparts onto the throng of enemies below them. The tides were turned, the battle was won, and Faisal knew this was his rightful place in life.

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    Noufa

    Noufa discovered her prowess in magic as a young child in Dilmun. A corrupt tax man threatened to take her father’s home if they would not pay an unfair tariff, and she came home one day to hooligans ignoring her family’s pleas. They intended to do them harm, had she not suddenly cast them out in a wall of fire that seemed to emerge from thin air. She realized she had a gift. With her family’s blessing, Noufa traveled to Akkadune and honed her skills in the famed Hall of the Arcane. She vowed to use her new found mastery to protect those who cannot protect themselves.

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    Jarrah

    Jarrah’s father was a huntsman. His father’s father was a huntsman. The youngest brother of three, his family was uncertain of him being strong enough to carry the torch. Stubborn as he was, he set out to live in the wilderness to prove them wrong, and would return three years later with an unmatched reputation in the family tradecraft. His skills in archery, falconry, and knowledge of the wild have earned him the respect of all of Dlimun, including the Prince. As accomplished as he feels; only one quest remains that would truly set him apart – to find the fabled bow of Urak. An heirloom said to be crafted and wielded by his ancestors.

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    Screenshots

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    Please find the below links for more details:

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    You can also interact with us; and encourage others to as well, on the below social channels. Be sure to join the conversation!!

    Facebook
    https://www.facebook.com/EmpireStudiosBH

    Instagram
    https://instagram.com/empirestudiosbh/

    Google+
    https://plus.google.com/u/0/b/107214956197669998973/107214956197669998973/posts

    Twitter
    https://twitter.com/EmpireStudiosBH


    You can also find our trailer for the game in the following link to our YouTube channel.

    Game Trailer:
    https://www.youtube.com/watch?v=3rMK-5HKVhE
    Last edited by EmpireStudiosBH; 06-10-2015 at 12:29 PM.
    Community Team
    Empire Studios
    Kingdom of Bahrain

  2. #2
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    Samaritan
    Join Date
    Jul 2014
    Posts
    109
    Wow! Great looking game! was it done in blue print or code?
    Trance VR demo now available. Go hyper speed in VR! http://store.steampowered.com/app/601080/

  3. #3
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    This is at time of writing a C++ 4.7.5 project from the launcher. Some stuff was done in Blueprints of course. I would really advice C++ for a mobile game as every CPU cycle counts.

  4. #4
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    Pretty funny trailer
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    [New On Marketplace] Custom Character Creator
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    [Marketplace] RPG Starter Kit - Multiplayer Melee Combat System - Animated Crossbow
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  5. #5
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    It's great work

  6. #6
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    What did you use to create the characters?

  7. #7
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    Quote Originally Posted by Denny View Post
    I would really advice C++ for a mobile game as every CPU cycle counts.
    It depends. For a game like ours, in which we want to have alot of characters moving around and rendered at the same time, then C++ is the only way to go. If the game is not resource-intensive, Blueprints can be usable for mobile.
    Hamad Al-Hasan
    Gameplay Programmer / Technical Artist
    Portfolio: www.alhasanstudio.com

  8. #8
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    Quote Originally Posted by seenooh View Post
    It depends. For a game like ours, in which we want to have alot of characters moving around and rendered at the same time, then C++ is the only way to go. If the game is not resource-intensive, Blueprints can be usable for mobile.
    That is true indeed. If the developers knows C++ however, it is good to at least analyse the game and find which parts are most frequently executed. Things that just fires once in a while is pointless to convert to C++ and can easily be kept in Blueprint. I guess looking at ticking behaviours would be the first step.

    Quote Originally Posted by pilotflyer View Post
    What did you use to create the characters?
    The character artists had their own personal workflows. Some created hipoly models, that later was used to bake down nice shades into the diffuse maps. Others went with a purely hand painted approach. They all used a mix of different software, 3dsmax, Maya, Zbrush, Photoshop, the typical stuff. The characters we created could definitely have been equally made in any common 3D software today. As long as there's support for FBX, there shouldn't be any major issues once you establish a pipeline.
    Last edited by Denny; 06-12-2015 at 06:07 AM.

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