Hi all! There was a thread recently raising concerns about the lack of explicit technical specifications on some newly-released content that led to unhappy buyers. To combat this, we’re updating the technical specifications we require from submitters, and we’re going to be more strict about collecting and updating it. This will make it easier to understand exactly what you’re buying when you’re browsing the Marketplace.
Below is our first draft of what information we’ll require from submitters. This list is subject to change based on community input. The list starts off with general guidelines that applies to most asset types, and then I have different sections for specific additional information depending on what type of asset is being submitted (character, environment, Blueprint, audio, etc). We’d like to get the community’s input on this from both a submitter’s perspective and a buyer’s perspective to find what’s reasonable. The balance I’d like to strike is requesting enough information from the submitter that it isn’t a huge burden, while still being enough information for a buyer to have a clear idea of what they’re getting.
As a side note, I’m working with the Epic team to find a way to script\automate the collection of as much of this information as possible within the editor to make it easier to gather. I want to make this as easy for submitters as possible.
So here’s the list so far. Questions, comments, concerns, additions, subtractions, let’s hear from you!
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General guidelines:
PBR: Yes/No
Texture Size (please list textures for each resolution):
Collision: Yes/No
Number of In-Engine Vertices:
LODs:
Number of Meshes:
Number of Materials:
Number of Textures:
Compatibility:
Source Provided: Yes/No
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Environments
Technical Detail
When delivering your asset pack, please provide the following technical details what will be displayed on your asset pack’s store page.
Number of Assets:
Average vertex count:
Texture Resolutions:
Number of Materials:
Number of modular pieces:
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Characters & Animations
Technical Detail
When delivering your asset pack, please provide the following technical details what will be displayed on your asset pack’s store page.
Rigged: Yes/No
Rigged to Epic skeleton: Yes/No
Animated: Yes/No
Number of characters:
Vertex counts of characters:
Texture Resolutions:
Number of Animations:
Animation types (Root Motion/In-place):
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Weapons & Props
Technical Detail
When delivering your asset pack, please provide the following technical details what will be displayed on your asset pack’s store page.
Number of Assets
Average vertex count
Texture Resolutions
Number of Materials
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Materials & FX
Technical Detail
When delivering your asset pack, please provide the following technical details what will be displayed on your asset pack’s store page.
Number of Materials:
Do Materials derive from a Master Material with instances as variation?
Modular: Yes/No
Number of Textures:
Texture Resolution (complete list):
FX:
List of every effect:
CPU, GPU, and\or mesh emitters?
Number of Effects:
Number of custom materials/textures:
Number of Materials:
Number of Blueprints:
Number of Meshes:
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2D Assets
Technical Detail
When delivering your asset pack, please provide the following technical details what will be displayed on your asset pack’s store page.
Number of Sprites:
Number of Textures:
List of Animations:
List of Materials/Material Instances:
List of Blueprints:
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Blueprints
Technical Detail
When delivering your asset pack, please provide the following technical details what will be displayed on your asset pack’s store page.
Number of Blueprints:
List of Features (Please include a full, comprehensive list of the features of your Blueprint):
Video Link (Please include a 60-90 second video highlighting the features of your submission):
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Audio
Technical Detail
When delivering your asset pack, please provide the following technical details what will be displayed on your asset pack’s store page.
Number of Audio tracks:
Number of Audio Cues:
Sample rate \ bit rate: (i.e. 44.1 kHz, 16bit Stereo WAVs)
List of included tracks:
Does music\audio loop: Yes/No
How many sound FX:
How many minutes of audio provided: