Done with the third person template without edit the C++.
I like the automatic exposure.
I’ve been trying to figure this out all day how do i replace that default guy?
Change pawn blueprint, do a new blendspace and replace in the blueprint and edit the state machine to change the animations.
If only I knew what you were saying I got the jist, but then the state and animations I just get lost. I can get the model in, and whatnot, but after that… eh I’m lost.
Great work and maybe think of making a tutorial video for the people who can’t figure it out. ^ lol
Or you could search for “MyChar” blueprint, change the static mesh to whatever mesh you want and create an animation blueprint for the mesh