Imported object is not lit like the rest of the scene

Hi, as you can see from the picture below, I’ve imported a chair into my scene, but for some reason the lighting of the object is completely different from the rest of the scene.
I tried re-importing it as OBJ, but I get the same problem. All the parameters look the same as any other objects, and they all come from the same Maya scene.

I can’t figure out what’s wrong, please help!

What material(s) is on the chair vs. the other objects in the room? Looks like it is set to ignore lighting calculations.

Have you tried to re-build the lighting manually? May sound stupid but could fix the problem!

Lukecliff your suggestion worked! Even if I’m not using baked lights for my scene, for some reason the chair was ignoring the light. Building the light, and then remove the lightmaps worked! Thank you!