Hi, My name is Rockley Bonner. You can call me RJ though. Ive been working in 3d for 3 years now and working in the USAF as a cyber transport tech. Im currently building Multiple levels in Unreal 4.
Darksiders inspired scene. Onely normals and AO so far. Original concept.
Now that looks really! Man, Darksiders really does have a lot of fans eh? I still stumble upon lots of fan art here & there. Will have to see what happens with Darksiders 3…
#1 is a tiling rock texture, #2 is a glacier wall texture and number 3 is a snow buildup texture. I was wondering what you guys thought of the breakdown and If I should build a blend shader with 3 channels or should I just have a bunch of separate planes with the textures assigned to them?
laying with the terrain Ive built and exported into U4. Only diffuse and normals. Ill probably throw a metal/reflectivity map in there but It probably wont be necessary because they will be mainly in the background.
Idea of the composition layout. Ill be masking some areas and concepting some different color theory’s (as suggested by other people), as well as some background ideas before investing in the 3d models, all in Photoshop.
Any suggestions are always welcome.