Schnorks
(Schnorks)
May 10, 2015, 4:46pm
1
Hi everyone,
i want to share my 8 Bit Post Process Material.
If somebody dont know how to create a Post Process Material please read the docs .
8 bits per channel -> 3 bits for red, 3 bits for green and 2 bits for blue
low resolution effect (two Versions)
fixed horizontal resolution
fixed vertical resolution
turn off anti aliasing
and here is the entire Post Process Material
http://fs2.directupload.net/images/150510/temp/y7qlsiid.png
3 Likes
Flakky
(Alexander Blintsov)
May 10, 2015, 5:17pm
2
Wow… Really awesome
Gonna test it in Realistic Room
Esenin27
(Esenin27)
November 3, 2022, 12:49pm
6
A small update for those who will read this topic.
If you want the pixel size to not change when the viewport size changes, you can do this:
(The value of the Scene Tiling is responsible for the size of the pixels)
By changing the Color Steps you can adjust the number of colors on the screen: