I was mucking about with post-processing, camera FOV, then it hit me.
WHAT IF… we do a thread/project/competition for taking ‘Instagram-style’ pictures in Unreal Engine 4.
Thought it would be nice to see, even though I’m sure a lot of people here don’t like the whole ‘hipster-artsy-filtered’ trend.
@Hum: Nice model!
@: Nice, I remember that from the beta. Half-tone is always fun!
This Unrealstagram thing has me thinking it might be nice to make some sort of Blueprint to facilitate taking pictures in-game, kind of like what GTA V has.
Some features I’m thinking of:
-Interchangeable filters and picture frames
-Zoom (FOV change)
-Manual Focus for Depth of Field
-Output quality selection (using HighResShot console-command)
-Output to user-selected folder (If possible with HighResShot?)
Anyone have something to add to my list of possible features for this ‘Photography Blueprint’?
I have a Photography Blueprint pretty much done, just need to polish and tweak, but the foundation is there.
Most of the frequently used PostProcess Settings can be changed with keyboard input, for example: Exposure is bound to increase/decrease with Numpad Plus and Minus, or Contrast with Z and X.
Other currently bound settings are Grain intensity, Vignette intensity, DOF toggle, Focus distance, Fringe toggle, FOV, Saturation level.
As for taking the actual picture, that’s bound to Left Mouse Button, and Double Resolution Shot to Shift+LMB.
Enough talk, have some test shots: Imgur album
And some comparison shots of changing various settings: Imgur Album #2
i want some of those beach assets :-p Can we not do facebook related apps idea based on…im not entirely happy with facebook right now over the whole Oculus buy out :-p. just saying.