Hello community,
I am
Technical Skills (UE4):
Engine Modification:
Modifying and splitting out UE4’s Modules and tools as independent app
Unreal editor’s tools Modification and enhancement:
Developing new functionality and embed them in Editor GUI
Asset streaming:
User will have only an exe and all other assets will be streamed from third party(amazon) server
Pixel streaming:
Over internet,
Hosting on aws/Google Cloud…,
Hosting from your home computer(laptop,desktop) using your normal wifi and make it accessible over the internet ,
Confuguring for multiple users,
Dynamic spawaining and shuttin down of app instances to surve it to unlmisted number of users,
Hiding ip addrss,
Custom UI,
Text input issue fix
Multiplayer game hosting,
…
… ready to meet any kind of challengine customization in the Pixel streaming system
Commandlets:
Developing any kind of editor specific commandlets to execute any editor task without launching unreal editor. So it will be much faster and automated under less amount of cpu and ram utilization
Android and Ios:
Adding any kind of native features into UE4 for android and ios
Cross-Platform(Device agnostic ) Multiplayer :
Where anybody can host game from mobile/PC/console and clients from any device( mobile/PC/console) can Join as a client
Performance optimization:
Finding out bottle-knocks on assets and coding part
Networking optimization
Pak system
Custom Patching System
Web services integration:
Establishing communication in between 3d party Server and client(UE4 app) using REST API
into desktop and mobile(IOS and android) Platform .
Features:
Registration
Login
Email/Screenshot sending,
Sell-buy
PayPal transaction
Microcredit transaction
Chatting………
Third party SDK integration
UE4’s Automation system modification and building own systems
Jenkins For UE4:
Automated Engine Building from custom source code and distribution to team members
Automated conditional multi Platform packaging, uploading to stores and Distribution to team members
Slack Integration with jenkins ,
Automated installing to testing devices
Automated Testing(Smoke testing)
Modular Game-play systems.
Python Scripting for gameplay , Editor Tools
Caral Simulator
Besides of UE4, I have enthusiastic to Machine learning(ML).
And continuously trying to apply ML algorithms in UE4’s environment.
I have**[COLOR=#FF0000] zero experience[/COLOR]** on rendering Side’s c++ code ,material and post processing.
But i am very much eager to work on 3D rendering parts If i get a good mentor or enough time.
[SIZE=72px]My old skype account name was: Muzaheed57
It has been hacked. So plz dont send any information to that account.[/SIZE]