I will try to explain what I am trying to do:
I attach a camera component to a gun, and then blend from the player camera to that camera when the player is Aiming.
The problem i have is shown in this video:
When I try to aim, the camera automatically aim to the ground.
Here i post the code i am using and the camera configurations.
bump.
I still have the problem and i cant figure out what could it be.
I don t know if i can provide more information, but basically the problem is shown in the video. (When i change the camera to the camera on the weapon the player lost vertical control of the aiming and it keep aiming to floor).
I opened a question on answer hub without much luck yet.
Kevin194, thanks you very much for your answer, i did that, but im having the same effect.
I recorded a new video showing this time the configuration that you mention and then unchecking inherit Pitch.
With inherit Pitch unchecked, the aiming doesn’t go to ground, but i cant move the camera horizontally.
Yes it is.
Well i am trying to add more information, I changed the pawn mesh to the default unreal skeleton, i have the same issue but different. I am Still losing control of the Pitch, but in this video i get some strange movement patron when aiming. (in this video im not moving the mouse at all when aiming)