I have a couple of questions about Maya workflow for UE4 that I want to ask.
I blocked out my entire level in UE4 to real world measurement so it is huge. Now I want to use Maya to model/uv assets then send them to UE4. However, I find it so hard to model to real world scale in Maya because the snap to grid tool in Maya is not as good as the one in UE4.
I was wondering should I model assets to real world measurements like the block-out I made in UE4? Is real world scale important in modeling stage? can I just model normally then scale it later?
So for example, my grid subdivisions is 16. If I want to snap to grid 10 ten units, I will need to change both “Length and width” and “Grid lines every” to 160 units?