I’d like to know if there’s a way to make the teleport function use the local Y axis instead of the global Y axis. At this point the set up below “flashes” the player forward in the global Y axis but I’d like to move him forward in the direction he’s facing, which is the local Y axis. Any way to set it to local?
Combining Forward Vector and location don’t seem to yield good results in my case. Also, the video is down so any additional info there isn’t available right now.