We’re announcing the third section of the survival sample game today! The documentation will be up by the end of next week, in the meanwhile you can grab the latest source at GitHub (GitHub - tomlooman/EpicSurvivalGame: Third-person Survival Game for Unreal Engine (Sample Project)). Which will continuously be worked on for the 12 week period! Use the tagged release for stable builds each section, once available.
To give you an idea of what’s coming I have setup a short premise for the game:
(Please note that features are subject to change, and feedback from you is taken into account when moving forward with the game’s direction)
As mentioned in the original announcement thread of this project, there will be 6 sections total, each focusing on different gameplay concepts to help you understand how C++ works with Unreal Engine 4!
Features planned for this section:
Adding Enemies
Setup of basic AI
GameMode rules (Teams & Friendly Fire)
Every two weeks a new section will be announced with a new thread alongside it! Please use this thread for questions and feedback you might have!
Setting up a more interesting level to test out the AI and gamemode. With thanks to Osman for giving me the BSP level layout (and some may recognize from his GUNDWARF project)
Thanks for this. Really Helpful!
I want ask you, is there some reason why you have all cpp classes on the same project path?
Is this a good practice o something like that?
When i create a project, I make folders for everything, Items, UI, Environment stuff, etc, Are there any drawbacks to doing this?
Working on AI and meanwhile I tweaked the container city map a bit to include a night variation. As with everything in the project, this is very WIP and subject to change…a lot