Simple Side Scroller Game

Update 7/23/14
Quick update. DRONE Zero Gravity is now pending votes to get the GreenLight. If you like the direction this game is headed, give it a thumbs up
http://steamcommunity.com/sharedfiles/filedetails/?id=286820971

Latest Video 7/25/14; dRONE Update 0.2

Development Playlist
http://www.youtube.com/playlist?list=PLWOb3B7dG5sTIRYNtHmquzNQjoddt8cDQ

Hello UE4 Community,

So my goal is to complete a simple game just to see if I can do it and go from there. This will be a challenge considering I don’t know much about scripting and programming however the community is great and I shall learn a lot. From what I have learned when it comes to the game development pipeline, I lean towards the creative side of the spectrum i.e. animation, modeling, level design, concept art and sound design. Once I complete the game I will start another project and build up my portfolio of games. More details provided below.

Update 7/23/14
Quick update. DRONE Zero Gravity is now pending votes to get the GreenLight. If you like the direction this game is headed, give it a thumbs up
http://steamcommunity.com/sharedfiles/filedetails/?id=286820971

A video tech demo is up with the official trailer on it’s way in a week or two. I would like to give a special thanks to programmer for implementing the flying AI seen in this video. He has given me the ability to customize the AI traits for all flying characters. For more info, you can find him here https://forums.unrealengine.com/showthread.php?17178-LFW-PAID–Available-Counseling-Steam-Multiplayer-Code-UI-C-Game-Mechanics

Update 6/7/14
So this project is becoming bigger than I anticipated. I look forward to completing it however I will enjoy the journey to completion. I have scheduled a tentative date of completion, July 24th ish. I have plans to release the game on Steam and Xbox one however, I’m not sure how long it takes and if I can actually get the game on those platforms. If not, I will start a webpage of my own so interested gamer’s can get a copy. I have a development schedule in place and I plan to stick to it. This thread is also helping me keep track of progress so this helps me out seeing how far I have come. Thanks again to the UE4 Community, everyone is great and positive.

Update 6/29/14
After researching, troubleshooting and playing around, a lot of problems I had technically with the game are not an issue anymore. I now understand how game saves work so that the player can load their progress. Also, I have an understanding on how to give the player the option to change graphic settings that can save and load. I’m sure with continued research, I will be able to solve packaging the game for release and any other optimization required to ship. Optimization and properly packaging the product so that it actually installs and loads are my biggest problems now. Everything else I understand how to do it, it is just a matter of getting it done. I feel like I am in a better position and the release of the game feels much more realistic. I’m also thinking of creating a tutorial about this save feature to help others. This was a huge milestone for me, I don’t know if it is the best way to do it, but it’s working. Stay tuned for more updates, eventually I will post some more videos and create a webpage for the game once the game is really on its feet.

Project Title
dRONE

Update 6/29/14 Goals in order to complete project…

  • Implement Title Screen, Menu Screen, Graphics Settings and Hud (6/7/14 In the works)
  • Fix and fine tune projectile system (Ongoingly Frustrating :smiley:)6/3/14 Now working!
  • Respawning Player (Research Needed)6/4/14 Now working!
  • Improve Environment and Gameplay (Ongoing)
  • More Props (Ongoing)
  • Textures(Ongoing)
  • Create more modular pieces (6/3/14 Almost Completed)
  • Add Boost Animation (Untouched)
  • Improve Controls (Ongoing)
  • Add static enemies (6/3/14 Almost Completed)
  • Add Original Music and Sound FX (6/3/14 Started)
  • Create Multiple Levels (6/3/14 Started Very Early Stages)
  • 6/3/14 How to save current level player is on when they start game again 6/29/14 Now working and fully understand Game Save Slot Nodes for Blueprints!
  • Fine tune respawning or object…player velocity carrying over to respawn/teleport locatian 6/15/14 Now working!
  • NEW 6/4/14 Physics issue. When character isn’t moving, mesh not colliding as it rotates around player.(Will Resolve at a later time)6/4/14 Now working!
  • Skysphere (6/4/14 Early Stages)
  • Story for Game (Almost Completed)
  • Research optimizing game for designated platform (Research Started)

Screenshots


Thanks for the support and feel free to ask questions about the process.
If I learn something that I find awesome I will share that information in this thread.

Peace

[HR][/HR]
Youtube Channel

Hey unrealguy,

Good luck with your goal of creating a simple game. There are many tutorials, written and video, that are sure to be of value to you as you continue designing your game. The work you have done so far looks great and I hope to see what else you are able to create in the future!

Thanks Sean,

I will keep posting updates and do some more digging on how to get the game working.

Nice work so far. What’s the problem with your projectile?

Thanks Drexciya,

I figured out how to spawn a projectile and move it in one direction however I haven’t figured out how to shoot the projectile based on the direction the drone is facing yet.

Very cool. Noob question: How do you make your world move? Just a pointer would be awesome.

Hi breese45,

Actually I haven’t implemented the world moving, not sure if I will. But I did find this info, maybe this will get you started. I don’t know if you can actually move the whole world via blueprint or at all but you could create an actor for your static mesh in your world to get the same effect.

https://answers.unrealengine.com/questions/15904/blueprint-how-to-move-an-actor-in-a-certain-direct.html

Hey thanks. I’ll check that out.

I have realized that I might restructure this thread and organize it a little better. As simple as it was to enable z axis movement, it took me forever to figure it out. Didn’t realize I needed to enable fly mode in order to get my character to go up and down.

Improved on controls…
Now able to move up and down
Added a little bit of camera sway thanks to Peter L. Newton
Added break system with rotation using “stop movement immediately” node using blueprint

This is starting to look really good. I am looking forward to seeing where you go with this project.

Wow! I love it so far!!! :smiley:

UPDATE 7/1/14, Sharing some info.

Hello UE4 Community, I said that if I learn something that I find awesome, I would share it on this thread. Well I want to share something I learned.

Here’s a link to my Youtube channel explaining how to save graphics settings using Blueprints if you are curious how to do so. It may not be the best way to do it but it is a way to get it done.

https://www.youtube.com/watch?v=5AXA2CrPwTo

Hope this helps,

Thanks,

Update 7/23/14
Quick update. DRONE Zero Gravity is now pending votes to get the GreenLight. If you like the direction this game is headed, give it a thumbs up
http://steamcommunity.com/sharedfiles/filedetails/?id=286820971

A video tech demo is up with the official trailer on it’s way in a couple of days. I would like to give a special thanks to programmer for implementing the flying AI seen in this video. He has given me the ability to customize the AI traits for all flying characters. For more info, you can find him here https://forums.unrealengine.com/showthread.php?17178-LFW-PAID–Available-Counseling-Steam-Multiplayer-Code-UI-C-Game-Mechanics