Hey guys, I’m fairly new to the unreal family but I’m loving it so far. A little bit about me: I’m 30 years old and from Norway, I’ve been a musician all my life and worked 5 years in neuroscience(dEEG/eyetracker stimulus and analysis). I have recently applied to go back to university yet again, this time to study physics. I have done some game development before as I started learning C++ as a direct consequence of Valve releasing their Half-Life SDK. I helped out on some projects such as Quake 3 Fortress and Warsow. As you can probably abstract from this is that I’m a guy with many different fields of interest and thus the unreal engine kit has been a perfect fit for me. One of my hobbies is RC helicopter/quadcopter flying and I wanted to make a simple flying game with the same input control(throttle, collective, pitch, yaw and roll) I’m used to in RC flight.
So to get my hands dirty with UE4 I decided to:
- Build a primitive test world.
- Build a primitive flight model.
- Maintain a somewhat cohesive artistic direction which would involve creating new assets and cleverly using the provided ones.
After going through various content examples and looking at how things were done in the Solus project, this is what I have so far after the first week of development. I decided to use the provided plane mesh since I haven’t had time to make a helicopter model yet. The flight mechanics of this aircraft is more like a jet/ufo than a helicopter as it is driven by propulsion as opposed to lift
PS.
The new blueprint system is very handy and easy to use as I’ve been using familiar modular IDE’s such as Reaktor before.