After a year playing others aspects of UE4 and never touch ‘how build a scene’ i going to build my first one for learn a bit. All advice, feedback are welcome.
Going to be a port, using for model of near port where i live
I hope look good enough, i want that, but i don’t known how good or bad i can do that in my first time building a enviroment from 0
Since i have a computer problem i can’t doing too much yesterday but i create a blocks for the borders of my port, i use abs position in that texture material for some randomize.
I do the other day a photometry test without luck, i’ll give it another try other day. But i think that object its very complicated for photometry and i going to lost more time fixing errors and optimice that doing from scratch.
In one side of the port where waves crashing there are pile of rocks, i thinking in photometry too but i discard after some test for the same… not good results, too complicated fix, catch all visibile sides of that rocks with photos its hard (i think i do a good work in that aspect anyway). And lots of poligons even if optimize.
anyway i want try what can i do and not with photometry, was a good experience. Seems not too much, and for simple things.
I need thinking a better and optimize way of doing that part. But later
Finally fix my computer problems i can begin again to work in my scene today.
Not do anything yet but i have time for check how looks with a water plane.
I not plain build a water material, but i want to check how looks while build and check one thing relative, i use the water material translucent from Epic. Now after see perhaps i add when finish my own water material.
The scene need too much work.
Add details
Lighthouse
Some boat
Fixed repetitive textures
Fixed light issues, lightmaps, and add lights, better light and atmosphera (last step)
Given a easy and powerful 3d model design tool i could make all kinds of characters both all the way from humans to orcs and from a to z i could then do scenes of cartoons or movies for you, however my vocal acting is not good but you can hire some people to add vocals to recordings and send them to me, and tell me where you want them put on the timeline of unreal engine’s Matinee tool.