i know that this question has been asked a LOT of times
I have read these posts but it gave me no real answer
i made a blueprint that inherits from Object. Why? because i don’t have any use for anything else (especially an actor). Now that i want to use it, i have no way to initialize it.
Actually there is nothing to initialize. no data no nothing. i just want the effect of
ExecutionQueue eq = new ExecutionQueue()
where the constructor is empty
when i try to reference it, i get that it is empty
Adding the variable isn’t enough, like actor based blueprints they are None until you create an instance and assign it to Execution. You can do this with Rama’s plugin and i believe i saw a thread today about someone submitting a pull request with a node doing this but i can’t remember where.
I haven’t tested it in a while but back in 4.5 or 4.4 crashes aren’t uncommon when using object based blueprints and you can’t inherit object based blueprints.