Yeah I have to agree, I am admittedly a new user of the Engine (I’ve delved into UE3 before, but just to pass some time). I now really want to get my hands gritty and learn I can! I went ahead and imported those files into my project however - and this saddens me to say - after messing with them for a couple of hours I wasn’t actually able to get them to work, so I ended up taking a break at around 3 AM.
@Allar - I hate to be the guy that would continue to ask for some help, as you’ve already went through the trouble of making the material - however it would be appreciated.
I did of the steps above, however instead of getting the lines, I get an orange-ish border around the screen. I’m not sure what the cause of it is, however.
I had this too. Looks like a book? If you’ve tinkered with post processing before, maybe using the stylised tutorial, open up where your files are (In explorer), close UE4, Find the file you messed with / Created and delete it manually. Open your project up again and build. It should be gone.
Yeah, that’s what it looked like. I went ahead and did what you suggested however it still doesn’t work - I might have to restart completely. It’d be tedious, but if that’s what I have to do then that’s what I’ll do. I don’t have many building assets anyway so I might just go ahead and search for some while I restructure everything. I’ll edit this if I’m able to fix it - thanks for the suggestion.
The weird fringe effect happens when a material doesn’t compile correctly. Make sure you extract the zip into your project’s content directory first and don’t move em anywhere else. You should only be moving assets around with the editor.
Thats the same technique, except you don’t multiply the result with the scene texture sample. Skip the very last step in the material itself and you’ll get ONLY the outlines.