So apparently, i already asked this on answerhub but still haven’t found a solution for this problem.
The problem is that my custom character is stuck on the idle when walking running but when i jump it works and the loop (In air) and the jump end.
I’ve been messing around unreal but still haven’t found the problem. Blueprint Gamemode All thirdperson. i haven’t changed anything yet, since i’m still new
The things i used is this.
Mixamo’s Auto Rigger (I’m a little lazy for now)
Hyperdimension Neptunia Models (Took out the bones so i can use mixamo’s since i tried importing with it’s default riggings which is .dae and converted it to FBX, retargeted animation to the blue guy and everything went to ****. Although i haven’t tried animating with the normal bones, i want to post this due to me really stuck for about 3 days now and from what i’m seeing, i’m the only one who got actually got the problem.)
Blender for the animations and textures.
That’s all i used.
Tutorials i used: - YouTube Followed everything…and for some reason my walking animation isn’t playing nor my running.
Addon Question: How can i make the ai follow me like a teammate and apparently not make him stop once he reaches me?
Pictures (I won’t take scrnshots of the idle/run transitions etc and she might be small but resize power.)
Oh and i can give the project since it’s only a test for the animations, after that i’m moving to blueprints.
but…i don’t know any sites that can upload a 1gb file and that send links rather than email, oh well.
Thanks in forward! Sorry if this is too long.