finally had a day off and was playing with UE4, been testing as I’ve been missing the distortion value from UDK.
I did small test by blending translucent and opaque material.
Using the shooter demo glass as base.
?v=f0NMFBr9vas
Gonna keep tweaking this stuff. Any comments or idea about how to approach a correct reflections/refraction?
There seems to be no specular on a translucent material, so that would be the next step.
@JRdN, when i saw that i couldn’t get the distortion like UDK, and as the basic glass shader coming with UE4 was too simple, I took the glass material from the shooter demo which looks better, and modify what needed to be to fit what I wanted, I still don’t get much about the refraction thingy, but I m getting there.
Please find the full material node here, I hope it will help you, and please feel if you have any questions :